diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-02 13:35:10 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-02 13:35:10 -0600 |
commit | f53fa08c7069f7f604f3fcab70d65af8bb616f08 (patch) | |
tree | ccd6ee9ea9333aab8a8cadd697d488be81ca8c41 /indra/llrender/llrendertarget.cpp | |
parent | 302f4085a5f9fd7b5267fd573a8e15f890cfe573 (diff) |
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index ef2a7395da..780f1dc484 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -143,7 +143,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) { clear_glerror(); - LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); if (glGetError() != GL_NO_ERROR) { llwarns << "Could not allocate color buffer for render target." << llendl; @@ -223,7 +223,7 @@ bool LLRenderTarget::allocateDepth() U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } |