diff options
author | prep <prep@lindenlab.com> | 2012-03-07 17:48:17 -0500 |
---|---|---|
committer | prep <prep@lindenlab.com> | 2012-03-07 17:48:17 -0500 |
commit | 41e095deb8f40de24c26ef10dda03951566e03c6 (patch) | |
tree | 491fb928353f0274541c3a5366e262d04d1154b2 /indra/llrender/llrendernavprim.cpp | |
parent | ce4f86c35b45fdae3b6cdfa7440664fe2b3169a5 (diff) |
Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering fixes. Code cleanup
Diffstat (limited to 'indra/llrender/llrendernavprim.cpp')
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index b697946a1d..ebc453a32c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -38,7 +38,6 @@ LLRenderNavPrim gRenderNav; void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const
{
LLColor4 colorA( color );
- //glLineWidth(1.5f);
gGL.color3fv( colorA.mV );
gGL.begin(LLRender::LINES);
@@ -47,7 +46,6 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.vertex3fv( end.mV );
}
gGL.end();
- //glLineWidth(1.0f);
}
//=============================================================================
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const
@@ -65,21 +63,9 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L }
//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
-{
- LLGLEnable blend( GL_BLEND );
- LLGLEnable cull( GL_CULL_FACE );
- glLineWidth(1.5f);
- bool ff = LLGLSLShader::sNoFixedFunction;
- LLGLSLShader::sNoFixedFunction = false; - //pass 1 filled
+{
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
- glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- //pass 2 outlined
- pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
- LLGLSLShader::sNoFixedFunction = ff;
- glLineWidth(1.0f);
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
//=============================================================================
void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const
|