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authorOz Linden <oz@lindenlab.com>2013-11-19 17:59:55 -0500
committerOz Linden <oz@lindenlab.com>2013-11-19 17:59:55 -0500
commit0031e9a97be1bf6e9fe773c23506494d09ce91ae (patch)
tree220f195c82174b7cc8e94dceb2553e59fe5837a5 /indra/llrender/llrendernavprim.cpp
parentb7edc965bc77ab21e9a1e3f6b424299a50053529 (diff)
parentebc9bcbf69f7a519677a6522979a6bf6cbb04bb8 (diff)
merge up to 3.6.10-release; some of the storm-68 changes lost
Diffstat (limited to 'indra/llrender/llrendernavprim.cpp')
-rwxr-xr-xindra/llrender/llrendernavprim.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
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+++ b/indra/llrender/llrendernavprim.cpp
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+/**
+* @file llrendernavprim.cpp
+* @brief Implementation of llrendernavprim
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "linden_common.h"
+
+#include "llrendernavprim.h"
+
+#include "llrender.h"
+#include "llvertexbuffer.h"
+#include "v4coloru.h"
+#include "v3math.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
+{
+ LLColor4 cV(color);
+ gGL.color4fv( cV.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
+void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
+{
+ pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
+ pVBO->drawArrays( mode, 0, vertCnt );
+}
+//=============================================================================