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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-05-26 21:25:23 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-07-15 22:53:59 +0300 |
commit | e9ac774ceb02e166c3cccf07cbc7c28bf4f001d8 (patch) | |
tree | 6b8f3ca7ae6d9bec2f6c23f6011e4c1a3a4f3c31 /indra/llrender/llrender.h | |
parent | 2785f1f33d95348853d6c3e08a14f7627407b50c (diff) |
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r-- | indra/llrender/llrender.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index e2489876e4..9c36c230fb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -354,7 +354,9 @@ public: LLRender(); ~LLRender(); - void init() ; + void init(bool needs_vertex_buffer); + void initVertexBuffer(); + void resetVertexBuffer(); void shutdown(); // Refreshes renderer state to the cached values |