diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-09-18 17:11:03 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-09-19 09:58:17 +0300 |
commit | 6d842ac0af814a088c56f437dc885e4ce58b61a8 (patch) | |
tree | d6945e6f1ef777864c14c7f2947d97ce924991d0 /indra/llrender/llrender.h | |
parent | b0597e927a04e622b2434e6fc8327bb5af48ab0f (diff) |
Expose LLVector4a in LLRender
Avoid using a bunch of allocators.
Make sure we use LLVector4a's SSE logic instead of LLVector3's.
Some minor optimizations.
Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r-- | indra/llrender/llrender.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 2c1417cc26..fc7c5ccc18 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -449,9 +449,9 @@ public: void diffuseColor4ubv(const U8* c); void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); - void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); - void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); - void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); @@ -513,7 +513,7 @@ private: bool mCurrColorMask[4]; LLPointer<LLVertexBuffer> mBuffer; - LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector4a> mVerticesp; LLStrider<LLVector2> mTexcoordsp; LLStrider<LLColor4U> mColorsp; std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits; |