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authorRye Mutt <rye@lindenlab.com>2024-09-12 09:22:10 -0700
committerGitHub <noreply@github.com>2024-09-12 11:22:10 -0500
commitb713f56d07cffb21cad5928bf30d6d4b6dc79de9 (patch)
tree9c64cef93e350c153c8ab590141650f21b99ed66 /indra/llrender/llrender.h
parent264c57831bc6ca9be1c465c10a2558c3d28b936e (diff)
Replace glh_linear usage with GLM (#2554)
Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r--indra/llrender/llrender.h35
1 files changed, 18 insertions, 17 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 39c13e328a..2645597b1a 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -42,7 +42,7 @@
#include "llpointer.h"
#include "llglheaders.h"
#include "llmatrix4a.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
#include <array>
#include <list>
@@ -401,8 +401,8 @@ public:
void matrixMode(eMatrixMode mode);
eMatrixMode getMatrixMode();
- const glh::matrix4f& getModelviewMatrix();
- const glh::matrix4f& getProjectionMatrix();
+ const glm::mat4& getModelviewMatrix();
+ const glm::mat4& getProjectionMatrix();
void syncMatrices();
void syncLightState();
@@ -502,7 +502,7 @@ private:
eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
- glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+ glm::mat4 mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
U32 mCurMatHash[NUM_MATRIX_MODES];
U32 mLightHash;
LLColor4 mAmbientLightColor;
@@ -536,8 +536,8 @@ extern F32 gGLLastModelView[16];
extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
-extern F32 gGLDeltaModelView[16];
-extern F32 gGLInverseDeltaModelView[16];
+extern glm::mat4 gGLDeltaModelView;
+extern glm::mat4 gGLInverseDeltaModelView;
extern thread_local LLRender gGL;
@@ -548,19 +548,20 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
0.f, 1.f, 0.f, 0.f, // Y becomes Z
0.f, 0.f, 0.f, 1.f };
-glh::matrix4f copy_matrix(F32* src);
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
-glh::matrix4f get_last_modelview();
-glh::matrix4f get_last_projection();
+glm::mat4 copy_matrix(F32* src);
+glm::mat4 get_current_modelview();
+glm::mat4 get_current_projection();
+glm::mat4 get_last_modelview();
+glm::mat4 get_last_projection();
-void copy_matrix(const glh::matrix4f& src, F32* dst);
-void set_current_modelview(const glh::matrix4f& mat);
-void set_current_projection(glh::matrix4f& mat);
+void copy_matrix(const glm::mat4& src, F32* dst);
+void set_current_modelview(const glm::mat4& mat);
+void set_current_projection(const glm::mat4& mat);
+void set_last_modelview(const glm::mat4& mat);
+void set_last_projection(const glm::mat4& mat);
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+// glh compat
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec);
#define LL_SHADER_LOADING_WARNS(...) LL_WARNS()