diff options
author | Graham Linden <graham@lindenlab.com> | 2014-05-29 04:54:58 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2014-05-29 04:54:58 -0700 |
commit | a815ad481add3dea3f67f1c1c579ddb99d9a9f48 (patch) | |
tree | e3cf5b5b77246e8cf4917e613cbffe7e414be63c /indra/llrender/llrender.cpp | |
parent | b703a612d7ca96e9c79f40a33208757bba6e9d7e (diff) | |
parent | 644ca6a0f8a7759119814f88df93b8e838321a12 (diff) |
Mergeup to 3.7.9 viewer-release
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rwxr-xr-x | indra/llrender/llrender.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index b481cf7095..388d3a4f1a 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -266,7 +266,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) } else { - llwarns << "NULL LLTexUnit::bind texture" << llendl; + LL_WARNS() << "NULL LLTexUnit::bind texture" << LL_ENDL; return false; } } @@ -285,7 +285,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) if(!texture) { - llwarns << "NULL LLTexUnit::bind texture" << llendl; + LL_WARNS() << "NULL LLTexUnit::bind texture" << LL_ENDL; return false; } @@ -335,7 +335,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) if (cubeMap == NULL) { - llwarns << "NULL LLTexUnit::bind cubemap" << llendl; + LL_WARNS() << "NULL LLTexUnit::bind cubemap" << LL_ENDL; return false; } @@ -359,7 +359,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) } else { - llwarns << "Using cube map without extension!" << llendl; + LL_WARNS() << "Using cube map without extension!" << LL_ENDL; return false; } } @@ -377,7 +377,7 @@ bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth) { if (renderTarget->hasStencil()) { - llerrs << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << llendl; + LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << LL_ENDL; } bindManual(renderTarget->getUsage(), renderTarget->getDepth()); @@ -503,7 +503,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy); - llinfos << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << llendl ; + LL_INFOS() << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << LL_ENDL ; gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ; } glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy); @@ -557,7 +557,7 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type) glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); break; default: - llerrs << "Unknown Texture Blend Type: " << type << llendl; + LL_ERRS() << "Unknown Texture Blend Type: " << type << LL_ENDL; break; } setColorScale(scale_amount); @@ -597,7 +597,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) return GL_CONSTANT_ARB; default: - llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << llendl; + LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; return GL_PRIMARY_COLOR_ARB; } } @@ -635,7 +635,7 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) return GL_ONE_MINUS_SRC_ALPHA; default: - llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << llendl; + LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL; return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; } } @@ -776,7 +776,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT break; default: - llwarns << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << llendl; + LL_WARNS() << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << LL_ENDL; // Slightly special syntax (no second sources), just set all and return. glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); @@ -824,7 +824,7 @@ void LLTexUnit::debugTextureUnit(void) if ((GL_TEXTURE0_ARB + mIndex) != activeTexture) { U32 set_unit = (activeTexture - GL_TEXTURE0_ARB); - llwarns << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << llendl; + LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL; } } @@ -1403,7 +1403,7 @@ void LLRender::pushMatrix() } else { - llwarns << "Matrix stack overflow." << llendl; + LL_WARNS() << "Matrix stack overflow." << LL_ENDL; } } } @@ -1419,7 +1419,7 @@ void LLRender::popMatrix() } else { - llwarns << "Matrix stack underflow." << llendl; + LL_WARNS() << "Matrix stack underflow." << LL_ENDL; } } } @@ -1492,7 +1492,7 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) { if (mUIOffset.empty()) { - llerrs << "Need to push a UI translation frame before offsetting" << llendl; + LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; } mUIOffset.back().mV[0] += x; @@ -1504,7 +1504,7 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) { if (mUIScale.empty()) { - llerrs << "Need to push a UI transformation frame before scaling." << llendl; + LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; } mUIScale.back().scaleVec(LLVector3(x,y,z)); @@ -1535,7 +1535,7 @@ void LLRender::popUIMatrix() { if (mUIOffset.empty()) { - llerrs << "UI offset stack blown." << llendl; + LL_ERRS() << "UI offset stack blown." << LL_ENDL; } mUIOffset.pop_back(); mUIScale.pop_back(); @@ -1564,7 +1564,7 @@ void LLRender::loadUIIdentity() { if (mUIOffset.empty()) { - llerrs << "Need to push UI translation frame before clearing offset." << llendl; + LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; } mUIOffset.back().setVec(0,0,0); mUIScale.back().setVec(1,1,1); @@ -1622,7 +1622,7 @@ void LLRender::setSceneBlendType(eBlendType type) blendFunc(BF_ONE, BF_ZERO); break; default: - llerrs << "Unknown Scene Blend Type: " << type << llendl; + LL_ERRS() << "Unknown Scene Blend Type: " << type << LL_ENDL; break; } } @@ -1663,7 +1663,7 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) if (cur_func != sGLCompareFunc[func]) { - llerrs << "Alpha test function corrupted!" << llendl; + LL_ERRS() << "Alpha test function corrupted!" << LL_ENDL; } F32 ref = 0.f; @@ -1671,7 +1671,7 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) if (ref != value) { - llerrs << "Alpha test value corrupted!" << llendl; + LL_ERRS() << "Alpha test value corrupted!" << LL_ENDL; } } } @@ -1701,7 +1701,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, llassert(alpha_dfactor < BF_UNDEF); if (!gGLManager.mHasBlendFuncSeparate) { - LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl; + LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL; blendFunc(color_sfactor, color_dfactor); return; } @@ -1726,7 +1726,7 @@ LLTexUnit* LLRender::getTexUnit(U32 index) } else { - lldebugs << "Non-existing texture unit layer requested: " << index << llendl; + LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL; return mDummyTexUnit; } } @@ -1762,7 +1762,7 @@ bool LLRender::verifyTexUnitActive(U32 unitToVerify) } else { - llwarns << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << llendl; + LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL; return false; } } @@ -1793,7 +1793,7 @@ void LLRender::begin(const GLuint& mode) } else if (mCount != 0) { - llerrs << "gGL.begin() called redundantly." << llendl; + LL_ERRS() << "gGL.begin() called redundantly." << LL_ENDL; } mMode = mode; @@ -1805,7 +1805,7 @@ void LLRender::end() if (mCount == 0) { return; - //IMM_ERRS << "GL begin and end called with no vertices specified." << llendl; + //IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL; } if ((mMode != LLRender::QUADS && @@ -1824,22 +1824,22 @@ void LLRender::flush() #if 0 if (!glIsEnabled(GL_VERTEX_ARRAY)) { - llerrs << "foo 1" << llendl; + LL_ERRS() << "foo 1" << LL_ENDL; } if (!glIsEnabled(GL_COLOR_ARRAY)) { - llerrs << "foo 2" << llendl; + LL_ERRS() << "foo 2" << LL_ENDL; } if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY)) { - llerrs << "foo 3" << llendl; + LL_ERRS() << "foo 3" << LL_ENDL; } if (glIsEnabled(GL_NORMAL_ARRAY)) { - llerrs << "foo 7" << llendl; + LL_ERRS() << "foo 7" << LL_ENDL; } GLvoid* pointer; @@ -1847,19 +1847,19 @@ void LLRender::flush() glGetPointerv(GL_VERTEX_ARRAY_POINTER, &pointer); if (pointer != &(mBuffer[0].v)) { - llerrs << "foo 4" << llendl; + LL_ERRS() << "foo 4" << LL_ENDL; } glGetPointerv(GL_COLOR_ARRAY_POINTER, &pointer); if (pointer != &(mBuffer[0].c)) { - llerrs << "foo 5" << llendl; + LL_ERRS() << "foo 5" << LL_ENDL; } glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &pointer); if (pointer != &(mBuffer[0].uv)) { - llerrs << "foo 6" << llendl; + LL_ERRS() << "foo 6" << LL_ENDL; } #endif @@ -1877,7 +1877,7 @@ void LLRender::flush() if (mCount%4 != 0) { count -= (mCount % 4); - llwarns << "Incomplete quad requested." << llendl; + LL_WARNS() << "Incomplete quad requested." << LL_ENDL; } } @@ -1886,7 +1886,7 @@ void LLRender::flush() if (mCount%3 != 0) { count -= (mCount % 3); - llwarns << "Incomplete triangle requested." << llendl; + LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; } } @@ -1895,7 +1895,7 @@ void LLRender::flush() if (mCount%2 != 0) { count -= (mCount % 2); - llwarns << "Incomplete line requested." << llendl; + LL_WARNS() << "Incomplete line requested." << LL_ENDL; } } @@ -1945,7 +1945,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) if (mCount > 4094) { - // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } @@ -1988,7 +1988,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) { if (mCount + vert_count > 4094) { - // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } @@ -2045,7 +2045,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v { if (mCount + vert_count > 4094) { - // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } @@ -2103,7 +2103,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol { if (mCount + vert_count > 4094) { - // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } |