diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-09-18 17:11:03 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-09-19 09:58:17 +0300 |
commit | 6d842ac0af814a088c56f437dc885e4ce58b61a8 (patch) | |
tree | d6945e6f1ef777864c14c7f2947d97ce924991d0 /indra/llrender/llrender.cpp | |
parent | b0597e927a04e622b2434e6fc8327bb5af48ab0f (diff) |
Expose LLVector4a in LLRender
Avoid using a bunch of allocators.
Make sure we use LLVector4a's SSE logic instead of LLVector3's.
Some minor optimizations.
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r-- | indra/llrender/llrender.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index f432b09107..c8a9fb4893 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1298,7 +1298,7 @@ void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.push_back(LLVector3(0,0,0)); + mUIOffset.emplace_back(0.f,0.f,0.f); } else { @@ -1307,7 +1307,7 @@ void LLRender::pushUIMatrix() if (mUIScale.empty()) { - mUIScale.push_back(LLVector3(1,1,1)); + mUIScale.emplace_back(1.f,1.f,1.f); } else { @@ -1718,7 +1718,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) vb->setBuffer(); - vb->setPositionData((LLVector4a*)mVerticesp.get()); + vb->setPositionData(mVerticesp.get()); if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) { @@ -1774,12 +1774,12 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) if (mUIOffset.empty()) { - mVerticesp[mCount] = LLVector3(x,y,z); + mVerticesp[mCount].set(x,y,z); } else { LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); - mVerticesp[mCount] = vert; + mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]); } mCount++; @@ -1788,7 +1788,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -1809,7 +1809,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) mVerticesp[mCount] = mVerticesp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -1833,7 +1833,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v } } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) { if (mCount + vert_count > 4094) { |