summaryrefslogtreecommitdiff
path: root/indra/llrender/llrender.cpp
diff options
context:
space:
mode:
authorsimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-06-29 13:53:35 -0700
committersimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-06-29 13:53:35 -0700
commita96a260a4dc9df6a16b3c917e2e2d2c13a4f7eea (patch)
tree1d23ebbb1c6d8a10d43824b25d939372c7d1c354 /indra/llrender/llrender.cpp
parent37f73782d21e8a66b6ede0b0356e6394d3338162 (diff)
parent4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff)
Merge simon/viewmaster-merge for latest maint work
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp26
1 files changed, 21 insertions, 5 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 93bac4c779..348c1eb1b7 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -408,12 +408,14 @@ void LLTexUnit::unbind(eTextureType type)
if (mIndex < 0) return;
+ //always flush and activate for consistency
+ // some code paths assume unbind always flushes and sets the active texture
+ gGL.flush();
+ activate();
+
// Disabled caching of binding state.
if (mCurrTexType == type)
{
- gGL.flush();
-
- activate();
mCurrTexture = 0;
if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE)
{
@@ -464,11 +466,25 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
else if (option >= TFO_BILINEAR)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ if (mHasMipMaps)
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
}
else
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ if (mHasMipMaps)
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
}
if (gGLManager.mHasAnisotropic)