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author | Rye Mutt <rye@alchemyviewer.org> | 2024-08-27 22:47:32 -0400 |
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committer | Rye Mutt <rye@alchemyviewer.org> | 2024-08-29 17:24:50 -0400 |
commit | 958afaa7a7bfb1217bbffee3fe562f21901277ac (patch) | |
tree | 64a878d5c747ce9d848ad3b993b0eb24298ef65c /indra/llrender/llrender.cpp | |
parent | 3a7374892945a233a9eaa3a88c94a984873373d3 (diff) |
Integrate SMAA and rework post process chain for better visual quality
Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r-- | indra/llrender/llrender.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 3572419a7a..7a52f9cfb5 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1619,7 +1619,6 @@ void LLRender::flush() { HBXXH64 hash; - U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; { |