diff options
author | Dave Houlton <euclid@lindenlab.com> | 2021-11-29 17:07:25 -0700 |
---|---|---|
committer | Dave Houlton <euclid@lindenlab.com> | 2021-11-30 17:04:35 -0700 |
commit | 68e09edad0d863d57ba06e2842b9399f3ff21618 (patch) | |
tree | f34c342e343a5281ac972bc2c55d641187c700bd /indra/llrender/llrender.cpp | |
parent | 01317a2faded53c79db7e0814426f1d8b2fd12fc (diff) |
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r-- | indra/llrender/llrender.cpp | 416 |
1 files changed, 19 insertions, 397 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0c180ed50d..899c61ccb7 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -128,29 +128,12 @@ void LLTexUnit::refreshState(void) glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); - // - // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units - // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html - // - bool enableDisable = !LLGLSLShader::sNoFixedFunction && - (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE; - if (mCurrTexType != TT_NONE) { - if (enableDisable) - { - glEnable(sGLTextureType[mCurrTexType]); - } - glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); } else { - if (enableDisable) - { - glDisable(GL_TEXTURE_2D); - } - glBindTexture(GL_TEXTURE_2D, 0); } @@ -158,11 +141,6 @@ void LLTexUnit::refreshState(void) { setTextureBlendType(mCurrBlendType); } - else - { - setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false); - setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true); - } setTextureColorSpace(mTexColorSpace); } @@ -196,14 +174,6 @@ void LLTexUnit::enable(eTextureType type) mCurrTexType = type; gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction && - type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && - mIndex < gGLManager.mNumTextureUnits) - { - stop_glerror(); - glEnable(sGLTextureType[type]); - stop_glerror(); - } } } @@ -216,13 +186,6 @@ void LLTexUnit::disable(void) activate(); unbind(mCurrTexType); gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction && - mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE && - mIndex < gGLManager.mNumTextureUnits) - { - glDisable(sGLTextureType[mCurrTexType]); - } - setTextureColorSpace(TCS_LINEAR); mCurrTexType = TT_NONE; @@ -465,7 +428,7 @@ void LLTexUnit::unbind(eTextureType type) // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". mTexColorSpace = TCS_LINEAR; - if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE) + if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); } @@ -579,51 +542,6 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio void LLTexUnit::setTextureBlendType(eTextureBlendType type) { - if (LLGLSLShader::sNoFixedFunction) - { //texture blend type means nothing when using shaders - return; - } - - if (mIndex < 0) return; - - // Do nothing if it's already correctly set. - if (mCurrBlendType == type && !gGL.mDirty) - { - return; - } - - gGL.flush(); - - activate(); - mCurrBlendType = type; - S32 scale_amount = 1; - switch (type) - { - case TB_REPLACE: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - break; - case TB_ADD: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - break; - case TB_MULT: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - break; - case TB_MULT_X2: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - scale_amount = 2; - break; - case TB_ALPHA_BLEND: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - break; - case TB_COMBINE: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - break; - default: - LL_ERRS() << "Unknown Texture Blend Type: " << type << LL_ENDL; - break; - } - setColorScale(scale_amount); - setAlphaScale(1); } GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) @@ -702,159 +620,6 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) } } -void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha) -{ - if (LLGLSLShader::sNoFixedFunction) - { //register combiners do nothing when not using fixed function - return; - } - - if (mIndex < 0) return; - - activate(); - if (mCurrBlendType != TB_COMBINE || gGL.mDirty) - { - mCurrBlendType = TB_COMBINE; - gGL.flush(); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - } - - // We want an early out, because this function does a LOT of stuff. - if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) - || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) - { - return; - } - - gGL.flush(); - - // Get the gl source enums according to the eTextureBlendSrc sources passed in - GLint source1 = getTextureSource(src1); - GLint source2 = getTextureSource(src2); - // Get the gl operand enums according to the eTextureBlendSrc sources passed in - GLint operand1 = getTextureSourceType(src1, isAlpha); - GLint operand2 = getTextureSourceType(src2, isAlpha); - // Default the scale amount to 1 - S32 scale_amount = 1; - GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum; - - if (isAlpha) - { - // Set enums to ALPHA ones - comb_enum = GL_COMBINE_ALPHA_ARB; - src0_enum = GL_SOURCE0_ALPHA_ARB; - src1_enum = GL_SOURCE1_ALPHA_ARB; - src2_enum = GL_SOURCE2_ALPHA_ARB; - operand0_enum = GL_OPERAND0_ALPHA_ARB; - operand1_enum = GL_OPERAND1_ALPHA_ARB; - operand2_enum = GL_OPERAND2_ALPHA_ARB; - - // cache current combiner - mCurrAlphaOp = op; - mCurrAlphaSrc1 = src1; - mCurrAlphaSrc2 = src2; - } - else - { - // Set enums to RGB ones - comb_enum = GL_COMBINE_RGB_ARB; - src0_enum = GL_SOURCE0_RGB_ARB; - src1_enum = GL_SOURCE1_RGB_ARB; - src2_enum = GL_SOURCE2_RGB_ARB; - operand0_enum = GL_OPERAND0_RGB_ARB; - operand1_enum = GL_OPERAND1_RGB_ARB; - operand2_enum = GL_OPERAND2_RGB_ARB; - - // cache current combiner - mCurrColorOp = op; - mCurrColorSrc1 = src1; - mCurrColorSrc2 = src2; - } - - switch(op) - { - case TBO_REPLACE: - // Slightly special syntax (no second sources), just set all and return. - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - (isAlpha) ? setAlphaScale(1) : setColorScale(1); - return; - - case TBO_MULT: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - break; - - case TBO_MULT_X2: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - scale_amount = 2; - break; - - case TBO_MULT_X4: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - scale_amount = 4; - break; - - case TBO_ADD: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD); - break; - - case TBO_ADD_SIGNED: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB); - break; - - case TBO_SUBTRACT: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB); - break; - - case TBO_LERP_VERT_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_TEX_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_PREV_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_CONST_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_VERT_COLOR: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR); - break; - - default: - LL_WARNS() << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << LL_ENDL; - // Slightly special syntax (no second sources), just set all and return. - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - (isAlpha) ? setAlphaScale(1) : setColorScale(1); - return; - } - - // Set sources, operands, and scale accordingly - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2); - glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2); - (isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount); -} - void LLTexUnit::setColorScale(S32 scale) { if (mCurrColorScale != scale || gGL.mDirty) @@ -943,26 +708,12 @@ LLLightState::LLLightState(S32 index) void LLLightState::enable() { - if (!mEnabled) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHT0+mIndex); - } - mEnabled = true; - } + mEnabled = true; } void LLLightState::disable() { - if (mEnabled) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHT0+mIndex); - } - mEnabled = false; - } + mEnabled = false; } void LLLightState::setDiffuse(const LLColor4& diffuse) @@ -971,10 +722,6 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) { ++gGL.mLightHash; mDiffuse = diffuse; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); - } } } @@ -1002,10 +749,6 @@ void LLLightState::setAmbient(const LLColor4& ambient) { ++gGL.mLightHash; mAmbient = ambient; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); - } } } @@ -1015,10 +758,6 @@ void LLLightState::setSpecular(const LLColor4& specular) { ++gGL.mLightHash; mSpecular = specular; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); - } } } @@ -1027,20 +766,11 @@ void LLLightState::setPosition(const LLVector4& position) //always set position because modelview matrix may have changed ++gGL.mLightHash; mPosition = position; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); - } - else - { //transform position by current modelview matrix - glh::vec4f pos(position.mV); - - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_vec(pos); - - mPosition.set(pos.v); - } - + //transform position by current modelview matrix + glh::vec4f pos(position.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + mPosition.set(pos.v); } void LLLightState::setConstantAttenuation(const F32& atten) @@ -1049,10 +779,6 @@ void LLLightState::setConstantAttenuation(const F32& atten) { mConstantAtten = atten; ++gGL.mLightHash; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); - } } } @@ -1062,10 +788,6 @@ void LLLightState::setLinearAttenuation(const F32& atten) { ++gGL.mLightHash; mLinearAtten = atten; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); - } } } @@ -1075,10 +797,6 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) { ++gGL.mLightHash; mQuadraticAtten = atten; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); - } } } @@ -1088,10 +806,6 @@ void LLLightState::setSpotExponent(const F32& exponent) { ++gGL.mLightHash; mSpotExponent = exponent; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); - } } } @@ -1101,10 +815,6 @@ void LLLightState::setSpotCutoff(const F32& cutoff) { ++gGL.mLightHash; mSpotCutoff = cutoff; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); - } } } @@ -1113,19 +823,12 @@ void LLLightState::setSpotDirection(const LLVector3& direction) //always set direction because modelview matrix may have changed ++gGL.mLightHash; mSpotDirection = direction; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); - } - else - { //transform direction by current modelview matrix - glh::vec3f dir(direction.mV); - - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_dir(dir); + //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); - mSpotDirection.set(dir.v); - } + mSpotDirection.set(dir.v); } LLRender::LLRender() @@ -1420,39 +1123,6 @@ void LLRender::syncMatrices() syncLightState(); } } - else if (!LLGLSLShader::sNoFixedFunction) - { - static const GLenum mode[] = - { - GL_MODELVIEW, - GL_PROJECTION, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - }; - - for (U32 i = 0; i < MM_TEXTURE0; ++i) - { - if (mMatHash[i] != mCurMatHash[i]) - { - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; - } - } - - for (U32 i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) - { - if (mMatHash[i] != mCurMatHash[i]) - { - gGL.getTexUnit(i-MM_TEXTURE0)->activate(); - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; - } - } - } } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) @@ -1771,50 +1441,6 @@ void LLRender::setSceneBlendType(eBlendType type) void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); - - if (LLGLSLShader::sNoFixedFunction) - { //glAlphaFunc is deprecated in OpenGL 3.3 - return; - } - - if (mCurrAlphaFunc != func || - mCurrAlphaFuncVal != value) - { - mCurrAlphaFunc = func; - mCurrAlphaFuncVal = value; - if (func == CF_DEFAULT) - { - glAlphaFunc(GL_GREATER, 0.01f); - } - else - { - glAlphaFunc(sGLCompareFunc[func], value); - } - } - - if (gDebugGL) - { //make sure cached state is correct - GLint cur_func = 0; - glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func); - - if (func == CF_DEFAULT) - { - func = CF_GREATER; - } - - if (cur_func != sGLCompareFunc[func]) - { - LL_ERRS() << "Alpha test function corrupted!" << LL_ENDL; - } - - F32 ref = 0.f; - glGetFloatv(GL_ALPHA_TEST_REF, &ref); - - if (ref != value) - { - LL_ERRS() << "Alpha test value corrupted!" << LL_ENDL; - } - } } void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) @@ -1889,10 +1515,6 @@ void LLRender::setAmbientLightColor(const LLColor4& color) { ++mLightHash; mAmbientLightColor = color; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV); - } } } @@ -2345,7 +1967,7 @@ void LLRender::color3fv(const GLfloat* c) void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2360,7 +1982,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) void LLRender::diffuseColor3fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2375,7 +1997,7 @@ void LLRender::diffuseColor3fv(const F32* c) void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2390,7 +2012,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) void LLRender::diffuseColor4fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2405,7 +2027,7 @@ void LLRender::diffuseColor4fv(const F32* c) void LLRender::diffuseColor4ubv(const U8* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2420,7 +2042,7 @@ void LLRender::diffuseColor4ubv(const U8* c) void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { |