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authorDave Parks <davep@lindenlab.com>2011-08-08 15:29:23 -0500
committerDave Parks <davep@lindenlab.com>2011-08-08 15:29:23 -0500
commit14f6bbadef2c39e58a3b54c0c6212949acf50e45 (patch)
tree295c3bd149b343cd334885133f101963219d7f39 /indra/llrender/llrender.cpp
parent333608e889827342c79d3eee2006b1a704985740 (diff)
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index d72918b15d..da85bc202c 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1580,6 +1580,105 @@ void LLRender::color3fv(const GLfloat* c)
color4f(c[0],c[1],c[2],1);
}
+void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttrib3fARB(loc, r,g,b);
+ }
+ else
+ {
+ glColor3f(r,g,b);
+ }
+}
+
+void LLRender::diffuseColor3fv(const F32* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttrib3fvARB(loc, c);
+ }
+ else
+ {
+ glColor3fv(c);
+ }
+}
+
+void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttrib4fARB(loc, r,g,b,a);
+ }
+ else
+ {
+ glColor4f(r,g,b,a);
+ }
+
+}
+
+void LLRender::diffuseColor4fv(const F32* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttrib4fvARB(loc, c);
+ }
+ else
+ {
+ glColor4fv(c);
+ }
+}
+
+void LLRender::diffuseColor4ubv(const U8* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttrib4ubvARB(loc, c);
+ }
+ else
+ {
+ glColor4ubv(c);
+ }
+}
+
+
+
+
void LLRender::debugTexUnits(void)
{
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;