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author | Geenz <geenz@geenzo.com> | 2019-03-29 11:57:45 -0700 |
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committer | Geenz <geenz@geenzo.com> | 2019-03-29 11:57:45 -0700 |
commit | 0272c47e5a31cf972e02fbf14cb2642f86f75d78 (patch) | |
tree | 030d1e05727a42d3a864e019601247df0ae869a0 /indra/llrender/llrender.cpp | |
parent | f3ea75cfa903f5dedc01930a50312049f4207e46 (diff) |
Tweaked naming a bit, also white space.
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r-- | indra/llrender/llrender.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index fe6010fabd..2bf7ad9902 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1193,7 +1193,7 @@ void LLRender::syncLightState() shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV); shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); - shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, srgbColor4(mAmbientLightColor).mV); + shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); } |