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authorErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
committerErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
commit6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch)
treef2b48ebd99cb414227bf365f47665b8d4baa752b /indra/llrender/llpostprocess.h
parentd1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff)
parent094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff)
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/llrender/llpostprocess.h')
-rw-r--r--indra/llrender/llpostprocess.h358
1 files changed, 179 insertions, 179 deletions
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
index bdfc632831..b5b7549efb 100644
--- a/indra/llrender/llpostprocess.h
+++ b/indra/llrender/llpostprocess.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llpostprocess.h
* @brief LLPostProcess class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,232 +33,232 @@
#include "llglheaders.h"
#include "llstaticstringtable.h"
-class LLPostProcess
+class LLPostProcess
{
public:
- typedef enum _QuadType {
- QUAD_NORMAL,
- QUAD_NOISE,
- QUAD_BLOOM_EXTRACT,
- QUAD_BLOOM_COMBINE
- } QuadType;
+ typedef enum _QuadType {
+ QUAD_NORMAL,
+ QUAD_NOISE,
+ QUAD_BLOOM_EXTRACT,
+ QUAD_BLOOM_COMBINE
+ } QuadType;
+
+ /// GLSL Shader Encapsulation Struct
+ typedef LLStaticStringTable<GLuint> glslUniforms;
- /// GLSL Shader Encapsulation Struct
- typedef LLStaticStringTable<GLuint> glslUniforms;
+ struct PostProcessTweaks : public LLSD {
+ inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
+ {
+ }
- struct PostProcessTweaks : public LLSD {
- inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
- {
- }
+ inline LLSD & brightMult() {
+ return (*this)["brightness_multiplier"];
+ }
- inline LLSD & brightMult() {
- return (*this)["brightness_multiplier"];
- }
+ inline LLSD & noiseStrength() {
+ return (*this)["noise_strength"];
+ }
- inline LLSD & noiseStrength() {
- return (*this)["noise_strength"];
- }
+ inline LLSD & noiseSize() {
+ return (*this)["noise_size"];
+ }
- inline LLSD & noiseSize() {
- return (*this)["noise_size"];
- }
+ inline LLSD & extractLow() {
+ return (*this)["extract_low"];
+ }
- inline LLSD & extractLow() {
- return (*this)["extract_low"];
- }
+ inline LLSD & extractHigh() {
+ return (*this)["extract_high"];
+ }
- inline LLSD & extractHigh() {
- return (*this)["extract_high"];
- }
+ inline LLSD & bloomWidth() {
+ return (*this)["bloom_width"];
+ }
- inline LLSD & bloomWidth() {
- return (*this)["bloom_width"];
- }
+ inline LLSD & bloomStrength() {
+ return (*this)["bloom_strength"];
+ }
- inline LLSD & bloomStrength() {
- return (*this)["bloom_strength"];
- }
+ inline LLSD & brightness() {
+ return (*this)["brightness"];
+ }
- inline LLSD & brightness() {
- return (*this)["brightness"];
- }
+ inline LLSD & contrast() {
+ return (*this)["contrast"];
+ }
- inline LLSD & contrast() {
- return (*this)["contrast"];
- }
+ inline LLSD & contrastBaseR() {
+ return (*this)["contrast_base"][0];
+ }
- inline LLSD & contrastBaseR() {
- return (*this)["contrast_base"][0];
- }
+ inline LLSD & contrastBaseG() {
+ return (*this)["contrast_base"][1];
+ }
- inline LLSD & contrastBaseG() {
- return (*this)["contrast_base"][1];
- }
+ inline LLSD & contrastBaseB() {
+ return (*this)["contrast_base"][2];
+ }
- inline LLSD & contrastBaseB() {
- return (*this)["contrast_base"][2];
- }
+ inline LLSD & contrastBaseIntensity() {
+ return (*this)["contrast_base"][3];
+ }
- inline LLSD & contrastBaseIntensity() {
- return (*this)["contrast_base"][3];
- }
+ inline LLSD & saturation() {
+ return (*this)["saturation"];
+ }
- inline LLSD & saturation() {
- return (*this)["saturation"];
- }
+ inline LLSD & useNightVisionShader() {
+ return (*this)["enable_night_vision"];
+ }
- inline LLSD & useNightVisionShader() {
- return (*this)["enable_night_vision"];
- }
+ inline LLSD & useBloomShader() {
+ return (*this)["enable_bloom"];
+ }
- inline LLSD & useBloomShader() {
- return (*this)["enable_bloom"];
- }
+ inline LLSD & useColorFilter() {
+ return (*this)["enable_color_filter"];
+ }
- inline LLSD & useColorFilter() {
- return (*this)["enable_color_filter"];
- }
+ inline F32 getBrightMult() const {
+ return F32((*this)["brightness_multiplier"].asReal());
+ }
- inline F32 getBrightMult() const {
- return F32((*this)["brightness_multiplier"].asReal());
- }
+ inline F32 getNoiseStrength() const {
+ return F32((*this)["noise_strength"].asReal());
+ }
- inline F32 getNoiseStrength() const {
- return F32((*this)["noise_strength"].asReal());
- }
+ inline F32 getNoiseSize() const {
+ return F32((*this)["noise_size"].asReal());
+ }
- inline F32 getNoiseSize() const {
- return F32((*this)["noise_size"].asReal());
- }
+ inline F32 getExtractLow() const {
+ return F32((*this)["extract_low"].asReal());
+ }
- inline F32 getExtractLow() const {
- return F32((*this)["extract_low"].asReal());
- }
+ inline F32 getExtractHigh() const {
+ return F32((*this)["extract_high"].asReal());
+ }
- inline F32 getExtractHigh() const {
- return F32((*this)["extract_high"].asReal());
- }
+ inline F32 getBloomWidth() const {
+ return F32((*this)["bloom_width"].asReal());
+ }
- inline F32 getBloomWidth() const {
- return F32((*this)["bloom_width"].asReal());
- }
+ inline F32 getBloomStrength() const {
+ return F32((*this)["bloom_strength"].asReal());
+ }
- inline F32 getBloomStrength() const {
- return F32((*this)["bloom_strength"].asReal());
- }
+ inline F32 getBrightness() const {
+ return F32((*this)["brightness"].asReal());
+ }
- inline F32 getBrightness() const {
- return F32((*this)["brightness"].asReal());
- }
+ inline F32 getContrast() const {
+ return F32((*this)["contrast"].asReal());
+ }
- inline F32 getContrast() const {
- return F32((*this)["contrast"].asReal());
- }
+ inline F32 getContrastBaseR() const {
+ return F32((*this)["contrast_base"][0].asReal());
+ }
- inline F32 getContrastBaseR() const {
- return F32((*this)["contrast_base"][0].asReal());
- }
+ inline F32 getContrastBaseG() const {
+ return F32((*this)["contrast_base"][1].asReal());
+ }
- inline F32 getContrastBaseG() const {
- return F32((*this)["contrast_base"][1].asReal());
- }
+ inline F32 getContrastBaseB() const {
+ return F32((*this)["contrast_base"][2].asReal());
+ }
- inline F32 getContrastBaseB() const {
- return F32((*this)["contrast_base"][2].asReal());
- }
+ inline F32 getContrastBaseIntensity() const {
+ return F32((*this)["contrast_base"][3].asReal());
+ }
- inline F32 getContrastBaseIntensity() const {
- return F32((*this)["contrast_base"][3].asReal());
- }
+ inline F32 getSaturation() const {
+ return F32((*this)["saturation"].asReal());
+ }
- inline F32 getSaturation() const {
- return F32((*this)["saturation"].asReal());
- }
+ };
- };
-
- bool initialized;
- PostProcessTweaks tweaks;
+ bool initialized;
+ PostProcessTweaks tweaks;
- // the map of all availible effects
- LLSD mAllEffects;
+ // the map of all availible effects
+ LLSD mAllEffects;
private:
- LLPointer<LLImageGL> mSceneRenderTexture ;
- LLPointer<LLImageGL> mNoiseTexture ;
- LLPointer<LLImageGL> mTempBloomTexture ;
+ LLPointer<LLImageGL> mSceneRenderTexture ;
+ LLPointer<LLImageGL> mNoiseTexture ;
+ LLPointer<LLImageGL> mTempBloomTexture ;
public:
- LLPostProcess(void);
+ LLPostProcess(void);
- ~LLPostProcess(void);
+ ~LLPostProcess(void);
- void apply(unsigned int width, unsigned int height);
- void invalidate() ;
+ void apply(unsigned int width, unsigned int height);
+ void invalidate() ;
- /// Perform global initialization for this class.
- static void initClass(void);
+ /// Perform global initialization for this class.
+ static void initClass(void);
- // Cleanup of global data that's only inited once per class.
- static void cleanupClass();
+ // Cleanup of global data that's only inited once per class.
+ static void cleanupClass();
- void setSelectedEffect(std::string const & effectName);
+ void setSelectedEffect(std::string const & effectName);
- inline std::string const & getSelectedEffect(void) const {
- return mSelectedEffectName;
- }
+ inline std::string const & getSelectedEffect(void) const {
+ return mSelectedEffectName;
+ }
- void saveEffect(std::string const & effectName);
+ void saveEffect(std::string const & effectName);
private:
- /// read in from file
- std::string mShaderErrorString;
- unsigned int screenW;
- unsigned int screenH;
-
- float noiseTextureScale;
-
- /// Shader Uniforms
- glslUniforms nightVisionUniforms;
- glslUniforms bloomExtractUniforms;
- glslUniforms bloomBlurUniforms;
- glslUniforms colorFilterUniforms;
-
- // the name of currently selected effect in mAllEffects
- // invariant: tweaks == mAllEffects[mSelectedEffectName]
- std::string mSelectedEffectName;
-
- /// General functions
- void initialize(unsigned int width, unsigned int height);
- void doEffects(void);
- void applyShaders(void);
- bool shadersEnabled(void);
-
- /// Night Vision Functions
- void createNightVisionShader(void);
- void applyNightVisionShader(void);
-
- /// Bloom Functions
- void createBloomShader(void);
- void applyBloomShader(void);
-
- /// Color Filter Functions
- void createColorFilterShader(void);
- void applyColorFilterShader(void);
-
- /// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
- void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
- void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
- void createNoiseTexture(LLPointer<LLImageGL>& texture);
- bool checkError(void);
- void checkShaderError(GLuint shader);
- void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
- void viewOrthogonal(unsigned int width, unsigned int height);
- void changeOrthogonal(unsigned int width, unsigned int height);
- void viewPerspective(void);
+ /// read in from file
+ std::string mShaderErrorString;
+ unsigned int screenW;
+ unsigned int screenH;
+
+ float noiseTextureScale;
+
+ /// Shader Uniforms
+ glslUniforms nightVisionUniforms;
+ glslUniforms bloomExtractUniforms;
+ glslUniforms bloomBlurUniforms;
+ glslUniforms colorFilterUniforms;
+
+ // the name of currently selected effect in mAllEffects
+ // invariant: tweaks == mAllEffects[mSelectedEffectName]
+ std::string mSelectedEffectName;
+
+ /// General functions
+ void initialize(unsigned int width, unsigned int height);
+ void doEffects(void);
+ void applyShaders(void);
+ bool shadersEnabled(void);
+
+ /// Night Vision Functions
+ void createNightVisionShader(void);
+ void applyNightVisionShader(void);
+
+ /// Bloom Functions
+ void createBloomShader(void);
+ void applyBloomShader(void);
+
+ /// Color Filter Functions
+ void createColorFilterShader(void);
+ void applyColorFilterShader(void);
+
+ /// OpenGL Helper Functions
+ void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
+ void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
+ void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
+ void createNoiseTexture(LLPointer<LLImageGL>& texture);
+ bool checkError(void);
+ void checkShaderError(GLuint shader);
+ void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
+ void viewOrthogonal(unsigned int width, unsigned int height);
+ void changeOrthogonal(unsigned int width, unsigned int height);
+ void viewPerspective(void);
};
extern LLPostProcess * gPostProcess;