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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-02-03 13:44:42 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-02-03 13:44:42 -0500
commit90db8ed4687fe28f2e56eba262bc0bb21b2731c2 (patch)
tree63759d9d175e6105bb1f8f30b1853b291c84fd72 /indra/llrender/llpostprocess.cpp
parent043a980d9961492bde95bf6a569a080258810fe9 (diff)
parent75aec285349747b09077b576c7ec15838c4132f2 (diff)
merge
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rw-r--r--indra/llrender/llpostprocess.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 7f4be6a866..bc7f30cdef 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) :
mSceneRenderTexture = NULL ;
mNoiseTexture = NULL ;
mTempBloomTexture = NULL ;
+
+ noiseTextureScale = 1.0f;
/* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));