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authorJames Cook <james@lindenlab.com>2010-02-03 14:13:56 -0800
committerJames Cook <james@lindenlab.com>2010-02-03 14:13:56 -0800
commit88350edbcbec615f3b15fc82bd5ce4005621ac6f (patch)
treec244f41159cf32f3e03c6c311e1453bbd383bad5 /indra/llrender/llpostprocess.cpp
parentd489216b6ef41f0d22f3a9062ba6daacc67bc038 (diff)
parent0bee31de32cb5999e7ec06d74f55d34ce0ac052b (diff)
merge
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rw-r--r--indra/llrender/llpostprocess.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 7f4be6a866..bc7f30cdef 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) :
mSceneRenderTexture = NULL ;
mNoiseTexture = NULL ;
mTempBloomTexture = NULL ;
+
+ noiseTextureScale = 1.0f;
/* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));