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author | James Cook <james@lindenlab.com> | 2010-02-03 14:13:56 -0800 |
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committer | James Cook <james@lindenlab.com> | 2010-02-03 14:13:56 -0800 |
commit | 88350edbcbec615f3b15fc82bd5ce4005621ac6f (patch) | |
tree | c244f41159cf32f3e03c6c311e1453bbd383bad5 /indra/llrender/llpostprocess.cpp | |
parent | d489216b6ef41f0d22f3a9062ba6daacc67bc038 (diff) | |
parent | 0bee31de32cb5999e7ec06d74f55d34ce0ac052b (diff) |
merge
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 7f4be6a866..bc7f30cdef 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) : mSceneRenderTexture = NULL ; mNoiseTexture = NULL ; mTempBloomTexture = NULL ; + + noiseTextureScale = 1.0f; /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); |