diff options
author | Steve Bennetts <steve@lindenlab.com> | 2009-11-06 12:15:41 -0800 |
---|---|---|
committer | Steve Bennetts <steve@lindenlab.com> | 2009-11-06 12:15:41 -0800 |
commit | afe6350160aa93323a6a5d8ef8c6206bffc337e0 (patch) | |
tree | a26403aaf4ce4aa8098ca54a84a970b9056f05eb /indra/llrender/llimagegl.h | |
parent | e654475529d924603a9b3bc8c4775c86d3cf7933 (diff) | |
parent | 35e200881c38eb6c1bfd1f14ef440d4bc4da8c74 (diff) |
merge from texture-pipeline
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r-- | indra/llrender/llimagegl.h | 85 |
1 files changed, 60 insertions, 25 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index a094605607..937065043c 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -47,7 +47,6 @@ class LLTextureAtlas ; #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) //============================================================================ - class LLImageGL : public LLRefCount { friend class LLTexUnit; @@ -63,6 +62,7 @@ public: BOOL updateBindStats(S32 tex_mem) const ; F32 getTimePassedSinceLastBound(); + void forceUpdateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); @@ -71,8 +71,9 @@ public: static void destroyGL(BOOL save_state = TRUE); static void restoreGL(); - // Sometimes called externally for textures not using LLImageGL (should go away...) - static S32 updateBoundTexMem(const S32 delta); + // Sometimes called externally for textures not using LLImageGL (should go away...) + static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ; + static bool checkSize(S32 width, S32 height); //for server side use only. @@ -91,6 +92,7 @@ protected: virtual ~LLImageGL(); void analyzeAlpha(const void* data_in, S32 w, S32 h); + void calcAlphaChannelOffsetAndStride(); public: virtual void dump(); // debugging info to llinfos @@ -105,14 +107,15 @@ public: static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); BOOL createGLTexture() ; - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0); + BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, + S32 category = sMaxCatagories - 1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); void setImage(const LLImageRaw* imageraw); void setImage(const U8* data_in, BOOL data_hasmips = FALSE); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); - BOOL setDiscardLevel(S32 discard_level); + // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); @@ -131,6 +134,7 @@ public: S32 getBytes(S32 discard_level = -1) const; S32 getMipBytes(S32 discard_level = -1) const; BOOL getBoundRecently() const; + BOOL isJustBound() const; LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } @@ -150,8 +154,6 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ; - void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); @@ -178,7 +180,7 @@ public: void init(BOOL usemipmaps); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors - void setNeedsAlphaAndPickMask(BOOL need_mask) {mNeedsAlphaAndPickMask = need_mask;} + void setNeedsAlphaAndPickMask(BOOL need_mask); BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); void postAddToAtlas() ; @@ -187,7 +189,7 @@ public: // Various GL/Rendering options S32 mTextureMemory; mutable F32 mLastBindTime; // last time this was bound, by discard level - + private: LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel @@ -197,13 +199,15 @@ private: BOOL mIsMask; BOOL mNeedsAlphaAndPickMask; - + S8 mAlphaStride ; + S8 mAlphaOffset ; + bool mGLTextureCreated ; LLGLuint mTexName; U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; - + S8 mDiscardLevelInAtlas; U32 mTexelsInAtlas ; U32 mTexelsInGLTexture; @@ -233,7 +237,7 @@ public: static S32 sCount; static F32 sLastFrameTime; - + static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID // Global memory statistics @@ -246,30 +250,61 @@ public: static LLImageGL* sDefaultGLTexture ; static BOOL sAutomatedTest; -#if !LL_RELEASE_FOR_DOWNLOAD +#if DEBUG_MISS + BOOL mMissed; // Missed on last bind? + BOOL getMissed() const { return mMissed; }; +#else + BOOL getMissed() const { return FALSE; }; +#endif + +public: + static void initClass(S32 num_catagories) ; + static void cleanupClass() ; +private: + static S32 sMaxCatagories ; + + //the flag to allow to call readBackRaw(...). + //can be removed if we do not use that function at all. + static BOOL sAllowReadBackRaw ; +// +//**************************************************************************************************** +//The below for texture auditing use only +//**************************************************************************************************** +private: + S32 mCategory ; +public: + void setCategory(S32 category) ; + S32 getCategory()const {return mCategory ;} + //for debug use: show texture size distribution //---------------------------------------- - static LLPointer<LLImageGL> sDefaultTexturep; //default texture to replace normal textures + static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures static std::vector<S32> sTextureLoadedCounter ; static std::vector<S32> sTextureBoundCounter ; static std::vector<S32> sTextureCurBoundCounter ; static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; - + + static void setHighlightTexture(S32 category) ; static S32 getTextureCounterIndex(U32 val) ; - static void incTextureCounter(U32 val) ; - static void decTextureCounter(U32 val) ; - static void setCurTexSizebar(S32 index) ; + static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ; + static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ; + static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; static void resetCurTexSizebar(); //---------------------------------------- -#endif -#if DEBUG_MISS - BOOL mMissed; // Missed on last bind? - BOOL getMissed() const { return mMissed; }; -#else - BOOL getMissed() const { return FALSE; }; -#endif + //for debug use: show texture category distribution + //---------------------------------------- + + static std::vector<S32> sTextureMemByCategory; + static std::vector<S32> sTextureMemByCategoryBound ; + static std::vector<S32> sTextureCurMemByCategoryBound ; + //---------------------------------------- +//**************************************************************************************************** +//End of definitions for texture auditing use only +//**************************************************************************************************** + }; +extern BOOL gAuditTexture; #endif // LL_LLIMAGEGL_H |