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authornat-goodspeed <nat@lindenlab.com>2024-09-05 15:40:12 -0400
committerGitHub <noreply@github.com>2024-09-05 15:40:12 -0400
commit04568da18d2261f3f7b851cf5341b766c9648204 (patch)
tree83d5db1c173636bb77ebb33e860fac77ab5d79e8 /indra/llrender/llimagegl.h
parent18d81e20f0b0044c16615953d7b69d7fb34d3449 (diff)
parentff2d79906ccef217194d5d9ec9d7025db03592a8 (diff)
Merge pull request #2513 from secondlife/lua-merge-dev
Merge develop branch into Lua project branch.
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r--indra/llrender/llimagegl.h50
1 files changed, 27 insertions, 23 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 5c7a5ce821..a8b94bd5b0 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -39,6 +39,7 @@
#include "llrender.h"
#include "threadpool.h"
#include "workqueue.h"
+#include <unordered_set>
#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL
@@ -49,7 +50,7 @@ class LLWindow;
namespace LLImageGLMemory
{
- void alloc_tex_image(U32 width, U32 height, U32 pixformat);
+ void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count);
void free_tex_image(U32 texName);
void free_tex_images(U32 count, const U32* texNames);
void free_cur_tex_image();
@@ -61,6 +62,9 @@ class LLImageGL : public LLRefCount
friend class LLTexUnit;
public:
+ // call once per frame
+ static void updateClass();
+
// Get an estimate of how many bytes have been allocated in vram for textures.
// Does not include mipmaps.
// NOTE: multiplying this number by two gives a good estimate for total
@@ -83,9 +87,8 @@ public:
// needs to be called every frame
static void updateStats(F32 current_time);
- // Save off / restore GL textures
- static void destroyGL(bool save_state = true);
- static void restoreGL();
+ // cleanup GL state
+ static void destroyGL();
static void dirtyTexOptions();
static bool checkSize(S32 width, S32 height);
@@ -98,9 +101,9 @@ public:
static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true);
public:
- LLImageGL(bool usemipmaps = true);
- LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true);
- LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true);
+ LLImageGL(bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true);
// For wrapping textures created via GL elsewhere with our API only. Use with caution.
LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
@@ -148,6 +151,10 @@ public:
S32 getDiscardLevel() const { return mCurrentDiscardLevel; }
S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; }
+ // override the current discard level
+ // should only be used for local textures where you know exactly what you're doing
+ void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; }
+
S32 getCurrentWidth() const { return mWidth ;}
S32 getCurrentHeight() const { return mHeight ;}
S32 getWidth(S32 discard_level = -1) const;
@@ -194,26 +201,26 @@ public:
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; }
- LLGLenum getTexTarget()const { return mTarget ;}
- S8 getDiscardLevelInAtlas()const {return mDiscardLevelInAtlas;}
- U32 getTexelsInAtlas()const { return mTexelsInAtlas ;}
- U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;}
+ LLGLenum getTexTarget()const { return mTarget; }
-
- void init(bool usemipmaps);
+ void init(bool usemipmaps, bool allow_compression);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
void setNeedsAlphaAndPickMask(bool need_mask);
- bool preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
- void postAddToAtlas() ;
-
#if LL_IMAGEGL_THREAD_CHECK
// thread debugging
std::thread::id mActiveThread;
void checkActiveThread();
#endif
+ // scale down to the desired discard level using GPU
+ // returns true if texture was scaled down
+ // desired discard will be clamped to max discard
+ // if desired discard is less than or equal to current discard, no scaling will occur
+ // only works for GL_TEXTURE_2D target
+ bool scaleDown(S32 desired_discard);
+
public:
// Various GL/Rendering options
S64Bytes mTextureMemory;
@@ -240,15 +247,10 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
- //LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
U16 mHeight;
S8 mCurrentDiscardLevel;
- S8 mDiscardLevelInAtlas;
- U32 mTexelsInAtlas ;
- U32 mTexelsInGLTexture;
-
bool mAllowCompression;
protected:
@@ -275,9 +277,9 @@ protected:
// STATICS
public:
- static std::set<LLImageGL*> sImageList;
+ static std::unordered_set<LLImageGL*> sImageList;
static S32 sCount;
-
+ static U32 sFrameCount;
static F32 sLastFrameTime;
// Global memory statistics
@@ -301,6 +303,8 @@ public:
private:
static S32 sMaxCategories;
static bool sSkipAnalyzeAlpha;
+ static U32 sScratchPBO;
+ static U32 sScratchPBOSize;
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.