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authorDave Parks <davep@lindenlab.com>2012-06-15 14:29:46 -0500
committerDave Parks <davep@lindenlab.com>2012-06-15 14:29:46 -0500
commit99dc246ac843114f20f7aa99531451fcf46df3ed (patch)
treed94a0a31e00c53ea359d9939d1928180d398b334 /indra/llrender/llimagegl.cpp
parenta519e34f02b4b2663fe082ba9ad12f1b423669cb (diff)
parentd76715776bb9e26577c4e505745eb2773e8a4796 (diff)
Merge
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp166
1 files changed, 133 insertions, 33 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 78591ddd38..fb03b3f956 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -42,6 +42,10 @@
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i);
+
//statics
LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 };
@@ -51,12 +55,14 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
S32 LLImageGL::sCurBoundTextureMemory = 0;
S32 LLImageGL::sCount = 0;
-std::list<U32> LLImageGL::sDeadTextureList;
+LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
+U32 LLImageGL::sCurTexName = 1;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
+bool LLImageGL::sCompressTextures = false;
std::set<LLImageGL*> LLImageGL::sImageList;
@@ -279,9 +285,11 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
//----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_STATS("Image Stats");
// static
void LLImageGL::updateStats(F32 current_time)
{
+ LLFastTimer t(FTM_IMAGE_UPDATE_STATS);
sLastFrameTime = current_time;
sBoundTextureMemoryInBytes = sCurBoundTextureMemory;
sCurBoundTextureMemory = 0;
@@ -477,10 +485,13 @@ void LLImageGL::init(BOOL usemipmaps)
mDiscardLevelInAtlas = -1 ;
mTexelsInAtlas = 0 ;
mTexelsInGLTexture = 0 ;
+
+ mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
mHasMipMaps = false;
+ mMipLevels = -1;
mIsResident = 0;
@@ -671,8 +682,24 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
is_compressed = true;
}
+
+
+ if (mUseMipMaps)
+ {
+ //set has mip maps to true before binding image so tex parameters get set properly
+ gGL.getTexUnit(0)->unbind(mBindTarget);
+ mHasMipMaps = true;
+ mTexOptionsDirty = true;
+ setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mHasMipMaps = false;
+ }
+
llverify(gGL.getTexUnit(0)->bind(this));
+
if (mUseMipMaps)
{
if (data_hasmips)
@@ -685,6 +712,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(d);
S32 h = getHeight(d);
S32 gl_level = d-mCurrentDiscardLevel;
+
+ mMipLevels = llmax(mMipLevels, gl_level);
+
if (d > mCurrentDiscardLevel)
{
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
@@ -705,7 +735,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in);
+ LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
{
analyzeAlpha(data_in, w, h);
@@ -727,10 +757,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
if (mAutoGenMips)
{
- if (!gGLManager.mHasFramebufferObject)
- {
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
- }
stop_glerror();
{
// LLFastTimer t2(FTM_TEMP4);
@@ -744,10 +770,15 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
+ mMipLevels = wpo2(llmax(w, h));
+
+ //use legacy mipmap generation mode
+ glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
+
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
- data_in);
+ data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
stop_glerror();
@@ -759,16 +790,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
}
-
- if (gGLManager.mHasFramebufferObject)
- {
- glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget));
- }
}
else
{
// Create mips by hand
- // about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800
// ~4x faster than gluBuild2DMipmaps
S32 width = getWidth(mCurrentDiscardLevel);
S32 height = getHeight(mCurrentDiscardLevel);
@@ -778,6 +803,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
const U8* cur_mip_data = 0;
S32 prev_mip_size = 0;
S32 cur_mip_size = 0;
+
+ mMipLevels = nummips;
+
for (int m=0; m<nummips; m++)
{
if (m==0)
@@ -805,7 +833,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
+ LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
@@ -842,10 +870,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl;
}
- mHasMipMaps = true;
}
else
{
+ mMipLevels = 0;
S32 w = getWidth();
S32 h = getHeight();
if (is_compressed)
@@ -863,7 +891,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
- mFormatPrimary, mFormatType, (GLvoid *)data_in);
+ mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
updatePickMask(w, h, data_in);
@@ -877,7 +905,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
}
- mHasMipMaps = false;
}
stop_glerror();
mGLTextureCreated = true;
@@ -1090,27 +1117,69 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
}
// static
-void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
+void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
{
- glGenTextures(numTextures, (GLuint*)textures);
+ bool empty = true;
+
+ dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
+
+ if (iter != sDeadTextureList[type].end())
+ {
+ empty = iter->second.empty();
+ }
+
+ for (S32 i = 0; i < numTextures; ++i)
+ {
+ if (!empty)
+ {
+ textures[i] = iter->second.front();
+ iter->second.pop_front();
+ empty = iter->second.empty();
+ }
+ else
+ {
+ textures[i] = sCurTexName++;
+ }
+ }
}
// static
-void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
+void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate)
{
- for (S32 i = 0; i < numTextures; i++)
+ if (gGLManager.mInited)
{
- sDeadTextureList.push_back(textures[i]);
- }
+ if (format == 0 || type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
+ { //unknown internal format or unknown number of mip levels, not safe to reuse
+ glDeleteTextures(numTextures, textures);
+ }
+ else
+ {
+ for (S32 i = 0; i < numTextures; ++i)
+ { //remove texture from VRAM by setting its size to zero
+ for (S32 j = 0; j <= mip_levels; j++)
+ {
+ gGL.getTexUnit(0)->bindManual(type, textures[i]);
- if (immediate)
+ glTexImage2D(LLTexUnit::getInternalType(type), j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ llassert(std::find(sDeadTextureList[type][format].begin(),
+ sDeadTextureList[type][format].end(), textures[i]) ==
+ sDeadTextureList[type][format].end());
+
+ sDeadTextureList[type][format].push_back(textures[i]);
+ }
+ }
+ }
+
+ /*if (immediate)
{
LLImageGL::deleteDeadTextures();
- }
+ }*/
}
// static
-void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
+void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
{
bool use_scratch = false;
U32* scratch = NULL;
@@ -1173,6 +1242,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
}
+ if (LLImageGL::sCompressTextures && allow_compression)
+ {
+ switch (intformat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ intformat = GL_COMPRESSED_RGB;
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ intformat = GL_COMPRESSED_RGBA;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8:
+ intformat = GL_COMPRESSED_LUMINANCE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8:
+ intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA8:
+ intformat = GL_COMPRESSED_ALPHA;
+ break;
+ default:
+ llwarns << "Could not compress format: " << std::hex << intformat << llendl;
+ break;
+ }
+ }
+
stop_glerror();
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
stop_glerror();
@@ -1201,10 +1300,11 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
- glDeleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
}
- glGenTextures(1, (GLuint*)&mTexName);
+
+ LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
if (!mTexName)
{
@@ -1317,7 +1417,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
else
{
- LLImageGL::generateTextures(1, &mTexName);
+ LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
@@ -1367,7 +1467,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
decTextureCounter(mTextureMemory, mComponents, mCategory) ;
}
- LLImageGL::deleteTextures(1, &old_name);
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name);
stop_glerror();
}
@@ -1500,7 +1600,7 @@ void LLImageGL::deleteDeadTextures()
{
bool reset = false;
- while (!sDeadTextureList.empty())
+ /*while (!sDeadTextureList.empty())
{
GLuint tex = sDeadTextureList.front();
sDeadTextureList.pop_front();
@@ -1522,7 +1622,7 @@ void LLImageGL::deleteDeadTextures()
glDeleteTextures(1, &tex);
stop_glerror();
- }
+ }*/
if (reset)
{
@@ -1544,7 +1644,7 @@ void LLImageGL::destroyGLTexture()
mTextureMemory = 0;
}
- LLImageGL::deleteTextures(1, &mTexName);
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);
mTexName = 0;
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mGLTextureCreated = FALSE ;