diff options
author | Dave Parks <davep@lindenlab.com> | 2012-06-15 14:29:46 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-06-15 14:29:46 -0500 |
commit | 99dc246ac843114f20f7aa99531451fcf46df3ed (patch) | |
tree | d94a0a31e00c53ea359d9939d1928180d398b334 /indra/llrender/llimagegl.cpp | |
parent | a519e34f02b4b2663fe082ba9ad12f1b423669cb (diff) | |
parent | d76715776bb9e26577c4e505745eb2773e8a4796 (diff) |
Merge
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 166 |
1 files changed, 133 insertions, 33 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 78591ddd38..fb03b3f956 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -42,6 +42,10 @@ //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i); + //statics LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 }; @@ -51,12 +55,14 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0; S32 LLImageGL::sBoundTextureMemoryInBytes = 0; S32 LLImageGL::sCurBoundTextureMemory = 0; S32 LLImageGL::sCount = 0; -std::list<U32> LLImageGL::sDeadTextureList; +LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE]; +U32 LLImageGL::sCurTexName = 1; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; BOOL LLImageGL::sAllowReadBackRaw = FALSE ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; +bool LLImageGL::sCompressTextures = false; std::set<LLImageGL*> LLImageGL::sImageList; @@ -279,9 +285,11 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) //---------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_STATS("Image Stats"); // static void LLImageGL::updateStats(F32 current_time) { + LLFastTimer t(FTM_IMAGE_UPDATE_STATS); sLastFrameTime = current_time; sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; @@ -477,10 +485,13 @@ void LLImageGL::init(BOOL usemipmaps) mDiscardLevelInAtlas = -1 ; mTexelsInAtlas = 0 ; mTexelsInGLTexture = 0 ; + + mAllowCompression = true; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; mHasMipMaps = false; + mMipLevels = -1; mIsResident = 0; @@ -671,8 +682,24 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) is_compressed = true; } + + + if (mUseMipMaps) + { + //set has mip maps to true before binding image so tex parameters get set properly + gGL.getTexUnit(0)->unbind(mBindTarget); + mHasMipMaps = true; + mTexOptionsDirty = true; + setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + } + else + { + mHasMipMaps = false; + } + llverify(gGL.getTexUnit(0)->bind(this)); + if (mUseMipMaps) { if (data_hasmips) @@ -685,6 +712,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) S32 w = getWidth(d); S32 h = getHeight(d); S32 gl_level = d-mCurrentDiscardLevel; + + mMipLevels = llmax(mMipLevels, gl_level); + if (d > mCurrentDiscardLevel) { data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment @@ -705,7 +735,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in); + LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) { analyzeAlpha(data_in, w, h); @@ -727,10 +757,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { if (mAutoGenMips) { - if (!gGLManager.mHasFramebufferObject) - { - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); - } stop_glerror(); { // LLFastTimer t2(FTM_TEMP4); @@ -744,10 +770,15 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) S32 w = getWidth(mCurrentDiscardLevel); S32 h = getHeight(mCurrentDiscardLevel); + mMipLevels = wpo2(llmax(w, h)); + + //use legacy mipmap generation mode + glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, - data_in); + data_in, mAllowCompression); analyzeAlpha(data_in, w, h); stop_glerror(); @@ -759,16 +790,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } } - - if (gGLManager.mHasFramebufferObject) - { - glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget)); - } } else { // Create mips by hand - // about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800 // ~4x faster than gluBuild2DMipmaps S32 width = getWidth(mCurrentDiscardLevel); S32 height = getHeight(mCurrentDiscardLevel); @@ -778,6 +803,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) const U8* cur_mip_data = 0; S32 prev_mip_size = 0; S32 cur_mip_size = 0; + + mMipLevels = nummips; + for (int m=0; m<nummips; m++) { if (m==0) @@ -805,7 +833,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data); + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); @@ -842,10 +870,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl; } - mHasMipMaps = true; } else { + mMipLevels = 0; S32 w = getWidth(); S32 h = getHeight(); if (is_compressed) @@ -863,7 +891,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, - mFormatPrimary, mFormatType, (GLvoid *)data_in); + mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); analyzeAlpha(data_in, w, h); updatePickMask(w, h, data_in); @@ -877,7 +905,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } } - mHasMipMaps = false; } stop_glerror(); mGLTextureCreated = true; @@ -1090,27 +1117,69 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ } // static -void LLImageGL::generateTextures(S32 numTextures, U32 *textures) +void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures) { - glGenTextures(numTextures, (GLuint*)textures); + bool empty = true; + + dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format); + + if (iter != sDeadTextureList[type].end()) + { + empty = iter->second.empty(); + } + + for (S32 i = 0; i < numTextures; ++i) + { + if (!empty) + { + textures[i] = iter->second.front(); + iter->second.pop_front(); + empty = iter->second.empty(); + } + else + { + textures[i] = sCurTexName++; + } + } } // static -void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) +void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate) { - for (S32 i = 0; i < numTextures; i++) + if (gGLManager.mInited) { - sDeadTextureList.push_back(textures[i]); - } + if (format == 0 || type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1) + { //unknown internal format or unknown number of mip levels, not safe to reuse + glDeleteTextures(numTextures, textures); + } + else + { + for (S32 i = 0; i < numTextures; ++i) + { //remove texture from VRAM by setting its size to zero + for (S32 j = 0; j <= mip_levels; j++) + { + gGL.getTexUnit(0)->bindManual(type, textures[i]); - if (immediate) + glTexImage2D(LLTexUnit::getInternalType(type), j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + + llassert(std::find(sDeadTextureList[type][format].begin(), + sDeadTextureList[type][format].end(), textures[i]) == + sDeadTextureList[type][format].end()); + + sDeadTextureList[type][format].push_back(textures[i]); + } + } + } + + /*if (immediate) { LLImageGL::deleteDeadTextures(); - } + }*/ } // static -void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression) { bool use_scratch = false; U32* scratch = NULL; @@ -1173,6 +1242,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } } + if (LLImageGL::sCompressTextures && allow_compression) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + default: + llwarns << "Could not compress format: " << std::hex << intformat << llendl; + break; + } + } + stop_glerror(); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); stop_glerror(); @@ -1201,10 +1300,11 @@ BOOL LLImageGL::createGLTexture() if(mTexName) { - glDeleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ; + LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ; } - glGenTextures(1, (GLuint*)&mTexName); + + LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName); stop_glerror(); if (!mTexName) { @@ -1317,7 +1417,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } else { - LLImageGL::generateTextures(1, &mTexName); + LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName); stop_glerror(); { llverify(gGL.getTexUnit(0)->bind(this)); @@ -1367,7 +1467,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ decTextureCounter(mTextureMemory, mComponents, mCategory) ; } - LLImageGL::deleteTextures(1, &old_name); + LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name); stop_glerror(); } @@ -1500,7 +1600,7 @@ void LLImageGL::deleteDeadTextures() { bool reset = false; - while (!sDeadTextureList.empty()) + /*while (!sDeadTextureList.empty()) { GLuint tex = sDeadTextureList.front(); sDeadTextureList.pop_front(); @@ -1522,7 +1622,7 @@ void LLImageGL::deleteDeadTextures() glDeleteTextures(1, &tex); stop_glerror(); - } + }*/ if (reset) { @@ -1544,7 +1644,7 @@ void LLImageGL::destroyGLTexture() mTextureMemory = 0; } - LLImageGL::deleteTextures(1, &mTexName); + LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName); mTexName = 0; mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mGLTextureCreated = FALSE ; |