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authorRichard Linden <none@none>2013-08-18 22:30:27 -0700
committerRichard Linden <none@none>2013-08-18 22:30:27 -0700
commit612892b45a3413b16e40c49d3bfde77a4ca927fd (patch)
tree2272a24c7f0a8354791f74c7485a376abb377f67 /indra/llrender/llimagegl.cpp
parentf8e3a34348ab98ecd56d53360b8f2b6512ad6bba (diff)
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index b63ee7f9f9..5d46fb290c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -253,7 +253,7 @@ void LLImageGL::updateStats(F32 current_time)
}
//static
-S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category)
+S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category)
{
LLImageGL::sCurBoundTextureMemory += mem ;
return LLImageGL::sCurBoundTextureMemory.value();
@@ -398,7 +398,7 @@ void LLImageGL::init(BOOL usemipmaps)
// so that it is obvious by visual inspection if we forgot to
// init a field.
- mTextureMemory = 0;
+ mTextureMemory = (S32Bytes)0;
mLastBindTime = 0.f;
mPickMask = NULL;
@@ -563,7 +563,7 @@ void LLImageGL::forceUpdateBindStats(void) const
mLastBindTime = sLastFrameTime;
}
-BOOL LLImageGL::updateBindStats(S32 tex_mem) const
+BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const
{
if (mTexName != 0)
{
@@ -1460,7 +1460,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
stop_glerror();
}
- mTextureMemory = getMipBytes(discard_level);
+ mTextureMemory = (S32Bytes)getMipBytes(discard_level);
sGlobalTextureMemory += mTextureMemory;
mTexelsInGLTexture = getWidth() * getHeight() ;
@@ -1618,10 +1618,10 @@ void LLImageGL::destroyGLTexture()
{
if (mTexName != 0)
{
- if(mTextureMemory)
+ if(mTextureMemory != S32Bytes(0))
{
sGlobalTextureMemory -= mTextureMemory;
- mTextureMemory = 0;
+ mTextureMemory = (S32Bytes)0;
}
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);