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author | Brad Linden <brad@lindenlab.com> | 2024-08-29 13:32:34 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-08-29 13:32:34 -0700 |
commit | ecf3002a4623ebed0ed31bcc11f743000deeac84 (patch) | |
tree | a15d60759afba2596f1f159d3011e4502514ce1f /indra/llrender/llimagegl.cpp | |
parent | e2809755c5e4a6a6d3c8f27911865efe4020d679 (diff) | |
parent | b0fefd62adbf51f32434ba077e9f52d8a9241d15 (diff) |
Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 03ac10c00a..68c20048ec 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -70,6 +70,7 @@ static U64 sTextureBytes = 0; void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); + llassert(texUnit == 0); // allocations should always be done on tex unit 0 U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); U64 size = LLImageGL::dataFormatBytes(intformat, width, height); size *= count; @@ -77,6 +78,8 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 llassert(size >= 0); sTexMemMutex.lock(); + + // it is a precondition that no existing allocation exists for this texture llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); sTextureAllocs[texName] = size; @@ -90,7 +93,7 @@ void LLImageGLMemory::free_tex_image(U32 texName) { sTexMemMutex.lock(); auto iter = sTextureAllocs.find(texName); - if (iter != sTextureAllocs.end()) + if (iter != sTextureAllocs.end()) // sometimes a texName will be "freed" before allocated (e.g. first call to setManualImage for a given texName) { llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero @@ -115,6 +118,7 @@ void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames) void LLImageGLMemory::free_cur_tex_image() { U32 texUnit = gGL.getCurrentTexUnitIndex(); + llassert(texUnit == 0); // frees should always be done on tex unit 0 U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); free_tex_image(texName); } @@ -1240,8 +1244,8 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) if (!sFreeList[idx].empty()) { - glDeleteTextures((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); free_tex_images((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); + glDeleteTextures((GLsizei)sFreeList[idx].size(), sFreeList[idx].data()); sFreeList[idx].resize(0); } } @@ -2461,7 +2465,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) { // use a PBO to downscale the texture U64 size = getBytes(desired_discard); llassert(size <= 2048 * 2048 * 4); // we shouldn't be using this method to downscale huge textures, but it'll work - gGL.getTexUnit(0)->bind(this); + gGL.getTexUnit(0)->bind(this, false, true); if (sScratchPBO == 0) { |