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authorDave Parks <davep@lindenlab.com>2011-07-17 00:24:08 -0500
committerDave Parks <davep@lindenlab.com>2011-07-17 00:24:08 -0500
commit6469f1c2f21ecd3b15a18957d882ef6a16b17ecf (patch)
tree3159983e7a9c6c008d8334bceb672dfc16e2ca35 /indra/llrender/llimagegl.cpp
parentddbd5cee7480e565e447486a21e67c301a716b1f (diff)
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 60a5962234..9ca3a23d52 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1414,6 +1414,8 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
void LLImageGL::deleteDeadTextures()
{
+ bool reset = false;
+
while (!sDeadTextureList.empty())
{
GLuint tex = sDeadTextureList.front();
@@ -1426,12 +1428,22 @@ void LLImageGL::deleteDeadTextures()
{
tex_unit->unbind(tex_unit->getCurrType());
stop_glerror();
+
+ if (i > 0)
+ {
+ reset = true;
+ }
}
}
glDeleteTextures(1, &tex);
stop_glerror();
}
+
+ if (reset)
+ {
+ gGL.getTexUnit(0)->activate();
+ }
}
void LLImageGL::destroyGLTexture()