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authorDave Parks <davep@lindenlab.com>2024-11-12 17:26:38 -0600
committerGitHub <noreply@github.com>2024-11-12 15:26:38 -0800
commit2b255535efbce4634cdd2c671f597774e1783372 (patch)
tree24be217e4002dcb9ee7d78df4d305a4740038a68 /indra/llrender/llimagegl.cpp
parent13c0708cc70078e5118dd88de57d4ffd52f85024 (diff)
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp51
1 files changed, 21 insertions, 30 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 04489ea78a..9df0fef5d1 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2452,41 +2452,32 @@ bool LLImageGL::scaleDown(S32 desired_discard)
if (gGLManager.mDownScaleMethod == 0)
{ // use an FBO to downscale the texture
- // allocate new texture
- U32 temp_texname = 0;
- generateTextures(1, &temp_texname);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true);
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D");
- glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
- }
-
- // account for new texture getting created
- alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
-
- // Use render-to-texture to scale down the texture
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D");
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0);
- }
-
glViewport(0, 0, desired_width, desired_height);
// draw a full screen triangle
- gGL.getTexUnit(0)->bind(this);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (gGL.getTexUnit(0)->bind(this, true, true))
+ {
+ glDrawArrays(GL_TRIANGLES, 0, 3);
- // delete old texture and assign new texture name
- deleteTextures(1, &mTexName);
- mTexName = temp_texname;
+ free_tex_image(mTexName);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
- if (mHasMipMaps)
- { // generate mipmaps if needed
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
- gGL.getTexUnit(0)->bind(this);
- glGenerateMipmap(mTarget);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ mTexOptionsDirty = true;
+
+ if (mHasMipMaps)
+ { // generate mipmaps if needed
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
+ gGL.getTexUnit(0)->bind(this);
+ glGenerateMipmap(mTarget);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ else
+ {
+ LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL;
+ return false;
}
}
else