diff options
author | Dave Parks <davep@lindenlab.com> | 2024-11-12 17:26:38 -0600 |
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committer | GitHub <noreply@github.com> | 2024-11-12 15:26:38 -0800 |
commit | 2b255535efbce4634cdd2c671f597774e1783372 (patch) | |
tree | 24be217e4002dcb9ee7d78df4d305a4740038a68 /indra/llrender/llimagegl.cpp | |
parent | 13c0708cc70078e5118dd88de57d4ffd52f85024 (diff) |
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 51 |
1 files changed, 21 insertions, 30 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 04489ea78a..9df0fef5d1 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2452,41 +2452,32 @@ bool LLImageGL::scaleDown(S32 desired_discard) if (gGLManager.mDownScaleMethod == 0) { // use an FBO to downscale the texture - // allocate new texture - U32 temp_texname = 0; - generateTextures(1, &temp_texname); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); - glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); - } - - // account for new texture getting created - alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - - // Use render-to-texture to scale down the texture - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D"); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0); - } - glViewport(0, 0, desired_width, desired_height); // draw a full screen triangle - gGL.getTexUnit(0)->bind(this); - glDrawArrays(GL_TRIANGLES, 0, 3); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (gGL.getTexUnit(0)->bind(this, true, true)) + { + glDrawArrays(GL_TRIANGLES, 0, 3); - // delete old texture and assign new texture name - deleteTextures(1, &mTexName); - mTexName = temp_texname; + free_tex_image(mTexName); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - if (mHasMipMaps) - { // generate mipmaps if needed - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); - gGL.getTexUnit(0)->bind(this); - glGenerateMipmap(mTarget); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + mTexOptionsDirty = true; + + if (mHasMipMaps) + { // generate mipmaps if needed + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + gGL.getTexUnit(0)->bind(this); + glGenerateMipmap(mTarget); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + } + else + { + LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL; + return false; } } else |