diff options
author | simon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com> | 2012-05-25 15:07:22 -0700 |
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committer | simon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com> | 2012-05-25 15:07:22 -0700 |
commit | 1777fa5187dfb2414a8a793a49ca3399ee02b77e (patch) | |
tree | be3c012e8f7561b14f933c9a08c36d1542223d41 /indra/llrender/llimagegl.cpp | |
parent | 78f2663c4a61a7983c84cf50e5d2fdd92811a1b0 (diff) | |
parent | ee66cb3efccd6976c5a7725620956ea7030b7b57 (diff) |
Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 166 |
1 files changed, 16 insertions, 150 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 17131c9d8a..c04a3f6b41 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -43,7 +43,6 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; //statics -LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 }; U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; @@ -66,19 +65,10 @@ std::set<LLImageGL*> LLImageGL::sImageList; //**************************************************************************************************** //----------------------- //debug use -BOOL gAuditTexture = FALSE ; -#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048 -std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ; -std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; -std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; S32 LLImageGL::sCurTexSizeBar = -1 ; S32 LLImageGL::sCurTexPickSize = -1 ; -LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL; -S32 LLImageGL::sMaxCatagories = 1 ; +S32 LLImageGL::sMaxCategories = 1 ; -std::vector<S32> LLImageGL::sTextureMemByCategory; -std::vector<S32> LLImageGL::sTextureMemByCategoryBound ; -std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ; //------------------------ //**************************************************************************************************** //End for texture auditing use only @@ -176,49 +166,11 @@ BOOL is_little_endian() //static void LLImageGL::initClass(S32 num_catagories) { - sMaxCatagories = num_catagories ; - - sTextureMemByCategory.resize(sMaxCatagories); - sTextureMemByCategoryBound.resize(sMaxCatagories) ; - sTextureCurMemByCategoryBound.resize(sMaxCatagories) ; } //static void LLImageGL::cleanupClass() { - sTextureMemByCategory.clear() ; - sTextureMemByCategoryBound.clear() ; - sTextureCurMemByCategoryBound.clear() ; -} - -//static -void LLImageGL::setHighlightTexture(S32 category) -{ - const S32 dim = 128; - sHighlightTexturep = new LLImageGL() ; - LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3); - U8* data = image_raw->getData(); - for (S32 i = 0; i<dim; i++) - { - for (S32 j = 0; j<dim; j++) - { - const S32 border = 2; - if (i<border || j<border || i>=(dim-border) || j>=(dim-border)) - { - *data++ = 0xff; - *data++ = 0xff; - *data++ = 0xff; - } - else - { - *data++ = 0xff; - *data++ = 0xff; - *data++ = 0x00; - } - } - } - sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category); - image_raw = NULL; } //static @@ -286,31 +238,11 @@ void LLImageGL::updateStats(F32 current_time) sLastFrameTime = current_time; sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; - - if(gAuditTexture) - { - for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++) - { - sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ; - sTextureCurBoundCounter[i] = 0 ; - } - for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++) - { - sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ; - sTextureCurMemByCategoryBound[i] = 0 ; - } - } } //static S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) { - if(gAuditTexture && ncomponents > 0 && category > -1) - { - sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ; - sTextureCurMemByCategoryBound[category] += mem ; - } - LLImageGL::sCurBoundTextureMemory += mem ; return LLImageGL::sCurBoundTextureMemory; } @@ -1317,7 +1249,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S return TRUE ; } - setCategory(category) ; + setCategory(category); const U8* rawdata = imageraw->getData(); return createGLTexture(discard_level, rawdata, FALSE, usename); } @@ -1395,11 +1327,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ { sGlobalTextureMemoryInBytes -= mTextureMemory; - if(gAuditTexture) - { - decTextureCounter(mTextureMemory, mComponents, mCategory) ; - } - LLImageGL::deleteTextures(1, &old_name); stop_glerror(); @@ -1409,10 +1336,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ sGlobalTextureMemoryInBytes += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight() ; - if(gAuditTexture) - { - incTextureCounter(mTextureMemory, mComponents, mCategory) ; - } // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; return TRUE; @@ -1569,22 +1492,29 @@ void LLImageGL::destroyGLTexture() { if(mTextureMemory) { - if(gAuditTexture) - { - decTextureCounter(mTextureMemory, mComponents, mCategory) ; - } sGlobalTextureMemoryInBytes -= mTextureMemory; mTextureMemory = 0; } LLImageGL::deleteTextures(1, &mTexName); - mTexName = 0; mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. + mTexName = 0; mGLTextureCreated = FALSE ; - } + } } - +//force to invalidate the gl texture, most likely a sculpty texture +void LLImageGL::forceToInvalidateGLTexture() +{ + if (mTexName != 0) + { + destroyGLTexture(); + } + else + { + mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. + } +} //---------------------------------------------------------------------------- @@ -2002,70 +1932,6 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) return res; } -void LLImageGL::setCategory(S32 category) -{ -#if 0 //turn this off temporarily because it is not in use now. - if(!gAuditTexture) - { - return ; - } - if(mCategory != category) - { - if(mCategory > -1) - { - sTextureMemByCategory[mCategory] -= mTextureMemory ; - } - if(category > -1 && category < sMaxCatagories) - { - sTextureMemByCategory[category] += mTextureMemory ; - mCategory = category; - } - else - { - mCategory = -1 ; - } - } -#endif -} - -//for debug use -//val is a "power of two" number -S32 LLImageGL::getTextureCounterIndex(U32 val) -{ - //index range is [0, MAX_TEXTURE_LOG_SIZE]. - if(val < 2) - { - return 0 ; - } - else if(val >= (1 << MAX_TEXTURE_LOG_SIZE)) - { - return MAX_TEXTURE_LOG_SIZE ; - } - else - { - S32 ret = 0 ; - while(val >>= 1) - { - ++ret; - } - return ret ; - } -} - -//static -void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category) -{ - sTextureLoadedCounter[getTextureCounterIndex(val)]++ ; - sTextureMemByCategory[category] += (S32)val * ncomponents ; -} - -//static -void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category) -{ - sTextureLoadedCounter[getTextureCounterIndex(val)]-- ; - sTextureMemByCategory[category] += (S32)val * ncomponents ; -} - void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size) { sCurTexSizeBar = index ; |