diff options
author | Dave Parks <davep@lindenlab.com> | 2024-06-27 13:12:43 -0500 |
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committer | GitHub <noreply@github.com> | 2024-06-27 13:12:43 -0500 |
commit | ab87978cbc71cd4c83648627998055a010700f05 (patch) | |
tree | 1bf605af76de6f129b10c271517c33acae29fbaa /indra/llrender/llgltexture.h | |
parent | e95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff) |
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/llrender/llgltexture.h')
-rw-r--r-- | indra/llrender/llgltexture.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 0901243f8f..a7de20dc5c 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -51,10 +51,10 @@ public: BOOST_NONE = 0, BOOST_AVATAR , BOOST_AVATAR_BAKED , - BOOST_SCULPTED , BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead. BOOST_HIGH = 10, + BOOST_SCULPTED , BOOST_BUMP , BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug BOOST_SELECTED , @@ -75,7 +75,6 @@ public: AVATAR_SCRATCH_TEX, DYNAMIC_TEX, MEDIA, - ATLAS, OTHER, MAX_GL_IMAGE_CATEGORY }; @@ -156,10 +155,7 @@ public: bool isJustBound()const ; void forceUpdateBindStats(void) const; - U32 getTexelsInAtlas() const ; - U32 getTexelsInGLTexture() const ; bool isGLTextureCreated() const ; - S32 getDiscardLevelInAtlas() const ; LLGLTextureState getTextureState() const { return mTextureState; } //--------------------------------------------------------------------------------------------- |