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authorRichard Linden <none@none>2013-08-18 22:30:27 -0700
committerRichard Linden <none@none>2013-08-18 22:30:27 -0700
commit612892b45a3413b16e40c49d3bfde77a4ca927fd (patch)
tree2272a24c7f0a8354791f74c7485a376abb377f67 /indra/llrender/llgltexture.h
parentf8e3a34348ab98ecd56d53360b8f2b6512ad6bba (diff)
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
Diffstat (limited to 'indra/llrender/llgltexture.h')
-rw-r--r--indra/llrender/llgltexture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 6b85f81aee..45592ee077 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -138,7 +138,7 @@ public:
S32 getDiscardLevel() const;
S8 getComponents() const;
BOOL getBoundRecently() const;
- S32 getTextureMemory() const ;
+ S32Bytes getTextureMemory() const ;
LLGLenum getPrimaryFormat() const;
BOOL getIsAlphaMask() const ;
LLTexUnit::eTextureType getTarget(void) const ;