diff options
author | Brad Linden <brad@lindenlab.com> | 2024-05-23 11:31:19 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-05-23 11:31:19 -0700 |
commit | a1f49564d670a2c41bfa25c833bba2564b9b7f48 (patch) | |
tree | 1d205e51bc37621916a17d459ad83782fe41f975 /indra/llrender/llgltexture.cpp | |
parent | 6af5db09faf5ea33a2d4c47b64e76f42edae178a (diff) | |
parent | 6377610f6587989c126b00f490dfc8d527a1c2ce (diff) |
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
Diffstat (limited to 'indra/llrender/llgltexture.cpp')
-rw-r--r-- | indra/llrender/llgltexture.cpp | 328 |
1 files changed, 164 insertions, 164 deletions
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index 0ca0164458..88c061c56d 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llgltexture.cpp * @brief Opengl texture implementation * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,366 +29,366 @@ LLGLTexture::LLGLTexture(bool usemipmaps) { - init(); - mUseMipMaps = usemipmaps; + init(); + mUseMipMaps = usemipmaps; } LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) { - init(); - mFullWidth = width ; - mFullHeight = height ; - mUseMipMaps = usemipmaps; - mComponents = components ; - setTexelsPerImage(); + init(); + mFullWidth = width ; + mFullHeight = height ; + mUseMipMaps = usemipmaps; + mComponents = components ; + setTexelsPerImage(); } LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps) { - init(); - mUseMipMaps = usemipmaps ; - // Create an empty image of the specified size and width - mGLTexturep = new LLImageGL(raw, usemipmaps) ; + init(); + mUseMipMaps = usemipmaps ; + // Create an empty image of the specified size and width + mGLTexturep = new LLImageGL(raw, usemipmaps) ; } LLGLTexture::~LLGLTexture() { - cleanup(); + cleanup(); } void LLGLTexture::init() { - mBoostLevel = LLGLTexture::BOOST_NONE; + mBoostLevel = LLGLTexture::BOOST_NONE; - mFullWidth = 0; - mFullHeight = 0; - mTexelsPerImage = 0 ; - mUseMipMaps = false ; - mComponents = 0 ; + mFullWidth = 0; + mFullHeight = 0; + mTexelsPerImage = 0 ; + mUseMipMaps = false ; + mComponents = 0 ; - mTextureState = NO_DELETE ; - mDontDiscard = false; - mNeedsGLTexture = false ; + mTextureState = NO_DELETE ; + mDontDiscard = false; + mNeedsGLTexture = false ; } void LLGLTexture::cleanup() { - if(mGLTexturep) - { - mGLTexturep->cleanup(); - } + if(mGLTexturep) + { + mGLTexturep->cleanup(); + } } // virtual void LLGLTexture::dump() { - if(mGLTexturep) - { - mGLTexturep->dump(); - } + if(mGLTexturep) + { + mGLTexturep->dump(); + } } void LLGLTexture::setBoostLevel(S32 level) { - if(mBoostLevel != level) - { - mBoostLevel = level ; - if(mBoostLevel != LLGLTexture::BOOST_NONE - && mBoostLevel != LLGLTexture::BOOST_ICON + if(mBoostLevel != level) + { + mBoostLevel = level ; + if(mBoostLevel != LLGLTexture::BOOST_NONE + && mBoostLevel != LLGLTexture::BOOST_ICON && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL && mBoostLevel != LLGLTexture::BOOST_TERRAIN) - { - setNoDelete() ; - } - } + { + setNoDelete() ; + } + } } void LLGLTexture::forceActive() { - mTextureState = ACTIVE ; + mTextureState = ACTIVE ; } -void LLGLTexture::setActive() -{ - if(mTextureState != NO_DELETE) - { - mTextureState = ACTIVE ; - } +void LLGLTexture::setActive() +{ + if(mTextureState != NO_DELETE) + { + mTextureState = ACTIVE ; + } } //set the texture to stay in memory -void LLGLTexture::setNoDelete() -{ - mTextureState = NO_DELETE ; +void LLGLTexture::setNoDelete() +{ + mTextureState = NO_DELETE ; } -void LLGLTexture::generateGLTexture() -{ - if(mGLTexturep.isNull()) - { - mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ; - } +void LLGLTexture::generateGLTexture() +{ + if(mGLTexturep.isNull()) + { + mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ; + } } LLImageGL* LLGLTexture::getGLTexture() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep ; + return mGLTexturep ; } -bool LLGLTexture::createGLTexture() +bool LLGLTexture::createGLTexture() { - if(mGLTexturep.isNull()) - { - generateGLTexture() ; - } + if(mGLTexturep.isNull()) + { + generateGLTexture() ; + } - return mGLTexturep->createGLTexture() ; + return mGLTexturep->createGLTexture() ; } bool LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { - llassert(mGLTexturep.notNull()); + llassert(mGLTexturep.notNull()); - bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; + bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; - if(ret) - { - mFullWidth = mGLTexturep->getCurrentWidth() ; - mFullHeight = mGLTexturep->getCurrentHeight() ; - mComponents = mGLTexturep->getComponents() ; - setTexelsPerImage(); - } + if(ret) + { + mFullWidth = mGLTexturep->getCurrentWidth() ; + mFullHeight = mGLTexturep->getCurrentHeight() ; + mComponents = mGLTexturep->getComponents() ; + setTexelsPerImage(); + } - return ret ; + return ret ; } void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes) { - llassert(mGLTexturep.notNull()) ; - - mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ; + llassert(mGLTexturep.notNull()) ; + + mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ; } void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode) { - llassert(mGLTexturep.notNull()) ; - mGLTexturep->setAddressMode(mode) ; + llassert(mGLTexturep.notNull()) ; + mGLTexturep->setAddressMode(mode) ; } void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option) { - llassert(mGLTexturep.notNull()) ; - mGLTexturep->setFilteringOption(option) ; + llassert(mGLTexturep.notNull()) ; + mGLTexturep->setFilteringOption(option) ; } //virtual -S32 LLGLTexture::getWidth(S32 discard_level) const +S32 LLGLTexture::getWidth(S32 discard_level) const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getWidth(discard_level) ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getWidth(discard_level) ; } //virtual -S32 LLGLTexture::getHeight(S32 discard_level) const +S32 LLGLTexture::getHeight(S32 discard_level) const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getHeight(discard_level) ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getHeight(discard_level) ; } S32 LLGLTexture::getMaxDiscardLevel() const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getMaxDiscardLevel() ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getMaxDiscardLevel() ; } S32 LLGLTexture::getDiscardLevel() const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getDiscardLevel() ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getDiscardLevel() ; } -S8 LLGLTexture::getComponents() const -{ - llassert(mGLTexturep.notNull()) ; - - return mGLTexturep->getComponents() ; +S8 LLGLTexture::getComponents() const +{ + llassert(mGLTexturep.notNull()) ; + + return mGLTexturep->getComponents() ; } -LLGLuint LLGLTexture::getTexName() const -{ - llassert(mGLTexturep.notNull()) ; +LLGLuint LLGLTexture::getTexName() const +{ + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTexName() ; + return mGLTexturep->getTexName() ; } -bool LLGLTexture::hasGLTexture() const +bool LLGLTexture::hasGLTexture() const { - if(mGLTexturep.notNull()) - { - return mGLTexturep->getHasGLTexture() ; - } - return false ; + if(mGLTexturep.notNull()) + { + return mGLTexturep->getHasGLTexture() ; + } + return false ; } bool LLGLTexture::getBoundRecently() const { - if(mGLTexturep.notNull()) - { - return mGLTexturep->getBoundRecently() ; - } - return false ; + if(mGLTexturep.notNull()) + { + return mGLTexturep->getBoundRecently() ; + } + return false ; } LLTexUnit::eTextureType LLGLTexture::getTarget(void) const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTarget() ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getTarget() ; } bool LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ; + return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ; } bool LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ; + return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ; } void LLGLTexture::setGLTextureCreated (bool initialized) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - mGLTexturep->setGLTextureCreated (initialized) ; + mGLTexturep->setGLTextureCreated (initialized) ; } -void LLGLTexture::setCategory(S32 category) +void LLGLTexture::setCategory(S32 category) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - mGLTexturep->setCategory(category) ; + mGLTexturep->setCategory(category) ; } void LLGLTexture::setTexName(LLGLuint texName) { llassert(mGLTexturep.notNull()); - return mGLTexturep->setTexName(texName); + return mGLTexturep->setTexName(texName); } void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) { llassert(mGLTexturep.notNull()); - return mGLTexturep->setTarget(target, bind_target); + return mGLTexturep->setTarget(target, bind_target); } LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getAddressMode() ; + return mGLTexturep->getAddressMode() ; } S32Bytes LLGLTexture::getTextureMemory() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->mTextureMemory ; + return mGLTexturep->mTextureMemory ; } LLGLenum LLGLTexture::getPrimaryFormat() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getPrimaryFormat() ; + return mGLTexturep->getPrimaryFormat() ; } bool LLGLTexture::getIsAlphaMask() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getIsAlphaMask() ; + return mGLTexturep->getIsAlphaMask() ; } bool LLGLTexture::getMask(const LLVector2 &tc) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getMask(tc) ; + return mGLTexturep->getMask(tc) ; } F32 LLGLTexture::getTimePassedSinceLastBound() { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTimePassedSinceLastBound() ; + return mGLTexturep->getTimePassedSinceLastBound() ; } -bool LLGLTexture::getMissed() const +bool LLGLTexture::getMissed() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getMissed() ; + return mGLTexturep->getMissed() ; } bool LLGLTexture::isJustBound() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->isJustBound() ; + return mGLTexturep->isJustBound() ; } void LLGLTexture::forceUpdateBindStats(void) const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->forceUpdateBindStats() ; + return mGLTexturep->forceUpdateBindStats() ; } U32 LLGLTexture::getTexelsInAtlas() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTexelsInAtlas() ; + return mGLTexturep->getTexelsInAtlas() ; } U32 LLGLTexture::getTexelsInGLTexture() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTexelsInGLTexture() ; + return mGLTexturep->getTexelsInGLTexture() ; } bool LLGLTexture::isGLTextureCreated() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->isGLTextureCreated() ; + return mGLTexturep->isGLTextureCreated() ; } S32 LLGLTexture::getDiscardLevelInAtlas() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getDiscardLevelInAtlas() ; + return mGLTexturep->getDiscardLevelInAtlas() ; } -void LLGLTexture::destroyGLTexture() +void LLGLTexture::destroyGLTexture() { - if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture()) - { - mGLTexturep->destroyGLTexture() ; - mTextureState = DELETED ; - } + if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture()) + { + mGLTexturep->destroyGLTexture() ; + mTextureState = DELETED ; + } } void LLGLTexture::setTexelsPerImage() { - U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT)); - U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT)); - mTexelsPerImage = (U32)fullwidth * fullheight; + U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT)); + U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT)); + mTexelsPerImage = (U32)fullwidth * fullheight; } static LLUUID sStubUUID; |