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authorBrad Linden <brad@lindenlab.com>2024-05-23 11:31:19 -0700
committerBrad Linden <brad@lindenlab.com>2024-05-23 11:31:19 -0700
commita1f49564d670a2c41bfa25c833bba2564b9b7f48 (patch)
tree1d205e51bc37621916a17d459ad83782fe41f975 /indra/llrender/llgltexture.cpp
parent6af5db09faf5ea33a2d4c47b64e76f42edae178a (diff)
parent6377610f6587989c126b00f490dfc8d527a1c2ce (diff)
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
Diffstat (limited to 'indra/llrender/llgltexture.cpp')
-rw-r--r--indra/llrender/llgltexture.cpp328
1 files changed, 164 insertions, 164 deletions
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index 0ca0164458..88c061c56d 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llgltexture.cpp
* @brief Opengl texture implementation
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,366 +29,366 @@
LLGLTexture::LLGLTexture(bool usemipmaps)
{
- init();
- mUseMipMaps = usemipmaps;
+ init();
+ mUseMipMaps = usemipmaps;
}
LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps)
{
- init();
- mFullWidth = width ;
- mFullHeight = height ;
- mUseMipMaps = usemipmaps;
- mComponents = components ;
- setTexelsPerImage();
+ init();
+ mFullWidth = width ;
+ mFullHeight = height ;
+ mUseMipMaps = usemipmaps;
+ mComponents = components ;
+ setTexelsPerImage();
}
LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps)
{
- init();
- mUseMipMaps = usemipmaps ;
- // Create an empty image of the specified size and width
- mGLTexturep = new LLImageGL(raw, usemipmaps) ;
+ init();
+ mUseMipMaps = usemipmaps ;
+ // Create an empty image of the specified size and width
+ mGLTexturep = new LLImageGL(raw, usemipmaps) ;
}
LLGLTexture::~LLGLTexture()
{
- cleanup();
+ cleanup();
}
void LLGLTexture::init()
{
- mBoostLevel = LLGLTexture::BOOST_NONE;
+ mBoostLevel = LLGLTexture::BOOST_NONE;
- mFullWidth = 0;
- mFullHeight = 0;
- mTexelsPerImage = 0 ;
- mUseMipMaps = false ;
- mComponents = 0 ;
+ mFullWidth = 0;
+ mFullHeight = 0;
+ mTexelsPerImage = 0 ;
+ mUseMipMaps = false ;
+ mComponents = 0 ;
- mTextureState = NO_DELETE ;
- mDontDiscard = false;
- mNeedsGLTexture = false ;
+ mTextureState = NO_DELETE ;
+ mDontDiscard = false;
+ mNeedsGLTexture = false ;
}
void LLGLTexture::cleanup()
{
- if(mGLTexturep)
- {
- mGLTexturep->cleanup();
- }
+ if(mGLTexturep)
+ {
+ mGLTexturep->cleanup();
+ }
}
// virtual
void LLGLTexture::dump()
{
- if(mGLTexturep)
- {
- mGLTexturep->dump();
- }
+ if(mGLTexturep)
+ {
+ mGLTexturep->dump();
+ }
}
void LLGLTexture::setBoostLevel(S32 level)
{
- if(mBoostLevel != level)
- {
- mBoostLevel = level ;
- if(mBoostLevel != LLGLTexture::BOOST_NONE
- && mBoostLevel != LLGLTexture::BOOST_ICON
+ if(mBoostLevel != level)
+ {
+ mBoostLevel = level ;
+ if(mBoostLevel != LLGLTexture::BOOST_NONE
+ && mBoostLevel != LLGLTexture::BOOST_ICON
&& mBoostLevel != LLGLTexture::BOOST_THUMBNAIL
&& mBoostLevel != LLGLTexture::BOOST_TERRAIN)
- {
- setNoDelete() ;
- }
- }
+ {
+ setNoDelete() ;
+ }
+ }
}
void LLGLTexture::forceActive()
{
- mTextureState = ACTIVE ;
+ mTextureState = ACTIVE ;
}
-void LLGLTexture::setActive()
-{
- if(mTextureState != NO_DELETE)
- {
- mTextureState = ACTIVE ;
- }
+void LLGLTexture::setActive()
+{
+ if(mTextureState != NO_DELETE)
+ {
+ mTextureState = ACTIVE ;
+ }
}
//set the texture to stay in memory
-void LLGLTexture::setNoDelete()
-{
- mTextureState = NO_DELETE ;
+void LLGLTexture::setNoDelete()
+{
+ mTextureState = NO_DELETE ;
}
-void LLGLTexture::generateGLTexture()
-{
- if(mGLTexturep.isNull())
- {
- mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
- }
+void LLGLTexture::generateGLTexture()
+{
+ if(mGLTexturep.isNull())
+ {
+ mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
+ }
}
LLImageGL* LLGLTexture::getGLTexture() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep ;
+ return mGLTexturep ;
}
-bool LLGLTexture::createGLTexture()
+bool LLGLTexture::createGLTexture()
{
- if(mGLTexturep.isNull())
- {
- generateGLTexture() ;
- }
+ if(mGLTexturep.isNull())
+ {
+ generateGLTexture() ;
+ }
- return mGLTexturep->createGLTexture() ;
+ return mGLTexturep->createGLTexture() ;
}
bool LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
{
- llassert(mGLTexturep.notNull());
+ llassert(mGLTexturep.notNull());
- bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ;
+ bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ;
- if(ret)
- {
- mFullWidth = mGLTexturep->getCurrentWidth() ;
- mFullHeight = mGLTexturep->getCurrentHeight() ;
- mComponents = mGLTexturep->getComponents() ;
- setTexelsPerImage();
- }
+ if(ret)
+ {
+ mFullWidth = mGLTexturep->getCurrentWidth() ;
+ mFullHeight = mGLTexturep->getCurrentHeight() ;
+ mComponents = mGLTexturep->getComponents() ;
+ setTexelsPerImage();
+ }
- return ret ;
+ return ret ;
}
void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes)
{
- llassert(mGLTexturep.notNull()) ;
-
- mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
+ llassert(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
}
void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
{
- llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setAddressMode(mode) ;
+ llassert(mGLTexturep.notNull()) ;
+ mGLTexturep->setAddressMode(mode) ;
}
void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
- llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setFilteringOption(option) ;
+ llassert(mGLTexturep.notNull()) ;
+ mGLTexturep->setFilteringOption(option) ;
}
//virtual
-S32 LLGLTexture::getWidth(S32 discard_level) const
+S32 LLGLTexture::getWidth(S32 discard_level) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getWidth(discard_level) ;
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getWidth(discard_level) ;
}
//virtual
-S32 LLGLTexture::getHeight(S32 discard_level) const
+S32 LLGLTexture::getHeight(S32 discard_level) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getHeight(discard_level) ;
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getHeight(discard_level) ;
}
S32 LLGLTexture::getMaxDiscardLevel() const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getMaxDiscardLevel() ;
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getMaxDiscardLevel() ;
}
S32 LLGLTexture::getDiscardLevel() const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getDiscardLevel() ;
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getDiscardLevel() ;
}
-S8 LLGLTexture::getComponents() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getComponents() ;
+S8 LLGLTexture::getComponents() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getComponents() ;
}
-LLGLuint LLGLTexture::getTexName() const
-{
- llassert(mGLTexturep.notNull()) ;
+LLGLuint LLGLTexture::getTexName() const
+{
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTexName() ;
+ return mGLTexturep->getTexName() ;
}
-bool LLGLTexture::hasGLTexture() const
+bool LLGLTexture::hasGLTexture() const
{
- if(mGLTexturep.notNull())
- {
- return mGLTexturep->getHasGLTexture() ;
- }
- return false ;
+ if(mGLTexturep.notNull())
+ {
+ return mGLTexturep->getHasGLTexture() ;
+ }
+ return false ;
}
bool LLGLTexture::getBoundRecently() const
{
- if(mGLTexturep.notNull())
- {
- return mGLTexturep->getBoundRecently() ;
- }
- return false ;
+ if(mGLTexturep.notNull())
+ {
+ return mGLTexturep->getBoundRecently() ;
+ }
+ return false ;
}
LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTarget() ;
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getTarget() ;
}
bool LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ;
+ return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ;
}
bool LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ;
+ return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ;
}
void LLGLTexture::setGLTextureCreated (bool initialized)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setGLTextureCreated (initialized) ;
+ mGLTexturep->setGLTextureCreated (initialized) ;
}
-void LLGLTexture::setCategory(S32 category)
+void LLGLTexture::setCategory(S32 category)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setCategory(category) ;
+ mGLTexturep->setCategory(category) ;
}
void LLGLTexture::setTexName(LLGLuint texName)
{
llassert(mGLTexturep.notNull());
- return mGLTexturep->setTexName(texName);
+ return mGLTexturep->setTexName(texName);
}
void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
{
llassert(mGLTexturep.notNull());
- return mGLTexturep->setTarget(target, bind_target);
+ return mGLTexturep->setTarget(target, bind_target);
}
LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getAddressMode() ;
+ return mGLTexturep->getAddressMode() ;
}
S32Bytes LLGLTexture::getTextureMemory() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->mTextureMemory ;
+ return mGLTexturep->mTextureMemory ;
}
LLGLenum LLGLTexture::getPrimaryFormat() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getPrimaryFormat() ;
+ return mGLTexturep->getPrimaryFormat() ;
}
bool LLGLTexture::getIsAlphaMask() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getIsAlphaMask() ;
+ return mGLTexturep->getIsAlphaMask() ;
}
bool LLGLTexture::getMask(const LLVector2 &tc)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getMask(tc) ;
+ return mGLTexturep->getMask(tc) ;
}
F32 LLGLTexture::getTimePassedSinceLastBound()
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTimePassedSinceLastBound() ;
+ return mGLTexturep->getTimePassedSinceLastBound() ;
}
-bool LLGLTexture::getMissed() const
+bool LLGLTexture::getMissed() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getMissed() ;
+ return mGLTexturep->getMissed() ;
}
bool LLGLTexture::isJustBound() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->isJustBound() ;
+ return mGLTexturep->isJustBound() ;
}
void LLGLTexture::forceUpdateBindStats(void) const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->forceUpdateBindStats() ;
+ return mGLTexturep->forceUpdateBindStats() ;
}
U32 LLGLTexture::getTexelsInAtlas() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTexelsInAtlas() ;
+ return mGLTexturep->getTexelsInAtlas() ;
}
U32 LLGLTexture::getTexelsInGLTexture() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTexelsInGLTexture() ;
+ return mGLTexturep->getTexelsInGLTexture() ;
}
bool LLGLTexture::isGLTextureCreated() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->isGLTextureCreated() ;
+ return mGLTexturep->isGLTextureCreated() ;
}
S32 LLGLTexture::getDiscardLevelInAtlas() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getDiscardLevelInAtlas() ;
+ return mGLTexturep->getDiscardLevelInAtlas() ;
}
-void LLGLTexture::destroyGLTexture()
+void LLGLTexture::destroyGLTexture()
{
- if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
- {
- mGLTexturep->destroyGLTexture() ;
- mTextureState = DELETED ;
- }
+ if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
+ {
+ mGLTexturep->destroyGLTexture() ;
+ mTextureState = DELETED ;
+ }
}
void LLGLTexture::setTexelsPerImage()
{
- U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT));
- U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT));
- mTexelsPerImage = (U32)fullwidth * fullheight;
+ U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT));
+ U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT));
+ mTexelsPerImage = (U32)fullwidth * fullheight;
}
static LLUUID sStubUUID;