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authorDave Parks <davep@lindenlab.com>2012-07-03 14:35:08 -0500
committerDave Parks <davep@lindenlab.com>2012-07-03 14:35:08 -0500
commitd1c056beba8c3558756eac816e26a388a512e0ee (patch)
treec8ca81ad12200e6d8854f81658c1e809b050a1dd /indra/llrender/llglstates.h
parent4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff)
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
Diffstat (limited to 'indra/llrender/llglstates.h')
-rw-r--r--indra/llrender/llglstates.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index e26aead676..0e2c3bcb44 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -59,7 +59,6 @@ protected:
LLGLEnable mColorMaterial;
LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
mGLMultisample;
public:
LLGLSDefault()
@@ -76,10 +75,6 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
- mTextureGenQ(GL_TEXTURE_GEN_Q),
- mTextureGenR(GL_TEXTURE_GEN_R),
- mTextureGenS(GL_TEXTURE_GEN_S),
- mTextureGenT(GL_TEXTURE_GEN_T),
mGLMultisample(GL_MULTISAMPLE_ARB)
{ }
};