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author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-06-21 11:47:58 -0400 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-06-21 11:47:58 -0400 |
commit | fcf2ed5901699edfbc04d59d1a0517f19692df1a (patch) | |
tree | 3960aa76222776cb2b2dcd12fe1872850fc59ad7 /indra/llrender/llglslshader.h | |
parent | 3595216efbeb0210f6c5777fd85a589bbbb08e4c (diff) | |
parent | 4d77146b9016a4db37112e153e71c05c596f7fdc (diff) |
merged .hgtags & BuildParams
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index d46ddbbe18..4922eb6d67 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -45,6 +45,8 @@ public: bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; + S32 mIndexedTextureChannels; + bool disableTextureIndex; // char numLights; @@ -64,6 +66,8 @@ public: LLGLSLShader(); + static GLhandleARB sCurBoundShader; + void unload(); BOOL createShader(std::vector<std::string> * attributes, std::vector<std::string> * uniforms); |