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author | simon@lindenlab.com <simon@lindenlab.com> | 2011-06-21 09:36:31 -0700 |
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committer | simon@lindenlab.com <simon@lindenlab.com> | 2011-06-21 09:36:31 -0700 |
commit | d11cabc4898a7a1995ed7c89d2cdac46dfcf24ec (patch) | |
tree | 9f8e5e57d4ed074e148227c56556bcace90e2e3a /indra/llrender/llglslshader.h | |
parent | c0c0a2b9a5f41fc06619330a81c34955a39ddfe2 (diff) | |
parent | ede3b577d8cebd5065514bb485e2cbd93dd5b05a (diff) |
Merge with latest lindenlab/viewer-development
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index d46ddbbe18..4922eb6d67 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -45,6 +45,8 @@ public: bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; + S32 mIndexedTextureChannels; + bool disableTextureIndex; // char numLights; @@ -64,6 +66,8 @@ public: LLGLSLShader(); + static GLhandleARB sCurBoundShader; + void unload(); BOOL createShader(std::vector<std::string> * attributes, std::vector<std::string> * uniforms); |