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authorNat Goodspeed <nat@lindenlab.com>2024-10-22 14:46:15 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-10-22 14:46:15 -0400
commitbfe759584f63c0587a2dc6a0086ad9d5b6c63a56 (patch)
tree84653a1211908c7dd2ce5bc4877e79f8e6515099 /indra/llrender/llglslshader.h
parent62fc3ceaf5251458239f91192a05edc64bedf33b (diff)
parent394f7b37f2ec05c7cfb32c350432886f1c493c85 (diff)
Merge branch 'develop' into marchcat/xcode-16
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 2d669c70a9..c24daaf686 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -264,6 +264,8 @@ public:
// You can reuse the return value to unbind a texture when required.
S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ // For LLImageGL-wrapped textures created via GL elsewhere with our API only. Use with caution.
+ S32 bindTextureImageGL(S32 uniform, LLImageGL* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);