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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-03-31 10:54:19 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-03-31 10:54:19 -0700 |
commit | b44ad50f75724a5d9e53bd52d2724111568caf24 (patch) | |
tree | c1f93e169fadbffd7f2b7158dc39f60e4d29b2a8 /indra/llrender/llglslshader.h | |
parent | b130831106d058f0be5414a9a3bcaa99636c7bc0 (diff) |
Move glow extract to be after tonemapping.
SL-19513
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b0d5f308f3..37f86acd4e 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -243,6 +243,8 @@ public: // You can reuse the return value to unbind a texture when required. S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); + S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); |