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author | Brad Kittenbrink <brad@lindenlab.com> | 2009-02-18 21:10:16 +0000 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2009-02-18 21:10:16 +0000 |
commit | abdc99f21b542c4fea67030ddbd7166c9d1c6c63 (patch) | |
tree | 3e984e405adfdec189ca8a047daca5250737ffbf /indra/llrender/llglslshader.h | |
parent | 34412f0530cf6a411b4de906a8e9da59cbcb3a85 (diff) |
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c495a08726..166d4af04c 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -78,18 +78,22 @@ public: BOOL mapAttributes(const std::vector<std::string> * attributes); BOOL mapUniforms(const std::vector<std::string> * uniforms); void mapUniform(GLint index, const std::vector<std::string> * uniforms); + void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); void uniform2f(U32 index, GLfloat x, GLfloat y); void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void uniform1iv(U32 index, U32 count, const GLint* i); void uniform1fv(U32 index, U32 count, const GLfloat* v); void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); + void uniform1i(const std::string& uniform, GLint i); void uniform1f(const std::string& uniform, GLfloat v); void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void uniform1iv(const std::string& uniform, U32 count, const GLint* i); void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v); void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v); void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v); |