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authorDebi King (Dessie) <dessie@lindenlab.com>2011-12-06 11:30:27 -0500
committerDebi King (Dessie) <dessie@lindenlab.com>2011-12-06 11:30:27 -0500
commit97a92deb18d09e030c0800107204d9776a3c6229 (patch)
tree16133351b0822937c5da1e7009e80e3157119d59 /indra/llrender/llglslshader.h
parentae2a1ea9f10dc9bf3cc5ef59f1428ea1e5fa6495 (diff)
parent95850eddfd26e85dcfa1dd6f71233b6e0bf08253 (diff)
reconciled .hgtags
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 558ea66b50..2a6c050eac 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -69,7 +69,7 @@ public:
static GLhandleARB sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
-
+ static S32 sIndexedTextureChannels;
static bool sNoFixedFunction;
void unload();
@@ -108,16 +108,17 @@ public:
void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
- void setAlphaRange(F32 minimum, F32 maximum);
+ void setMinimumAlpha(F32 minimum);
void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
+ GLint getUniformLocation(U32 index);
+
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
-
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
@@ -132,6 +133,9 @@ public:
// Unbinds any previously bound shader by explicitly binding no shader.
static void bindNoShader(void);
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+ U32 mLightHash;
+
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location