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authorDave Parks <davep@lindenlab.com>2011-07-29 17:46:16 -0500
committerDave Parks <davep@lindenlab.com>2011-07-29 17:46:16 -0500
commit8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 (patch)
tree6e8b4c25cbc7411bf6d6e76af852a600debf8838 /indra/llrender/llglslshader.h
parente16eb4ae4a73125bc4e74fc667aa99110ac77c29 (diff)
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 621e0b82ee..558ea66b50 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -47,6 +47,7 @@ public:
bool hasGamma;
S32 mIndexedTextureChannels;
bool disableTextureIndex;
+ bool hasAlphaMask;
// char numLights;
@@ -67,6 +68,8 @@ public:
LLGLSLShader();
static GLhandleARB sCurBoundShader;
+ static LLGLSLShader* sCurBoundShaderPtr;
+
static bool sNoFixedFunction;
void unload();
@@ -105,6 +108,8 @@ public:
void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+ void setAlphaRange(F32 minimum, F32 maximum);
+
void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(U32 index, GLfloat* v);