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authorGraham Linden <graham@lindenlab.com>2018-06-01 23:32:30 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-01 23:32:30 +0100
commit8cfdc07e790a557e881fadaa1b6258e5b16751f4 (patch)
treea792d0e6f03886f4a3d8f064811fdcbbf2ce1a61 /indra/llrender/llglslshader.h
parent8dd85013865cc5b426234cd71b605d7208bcfe01 (diff)
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h33
1 files changed, 4 insertions, 29 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 59edd7b36f..0934ceba30 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -169,11 +169,6 @@ public:
U32 mMatHash[LLRender::NUM_MATRIX_MODES];
U32 mLightHash;
- typedef std::map<S32, GLint> uniforms_index_t;
- typedef std::pair<U32, U32> magmin_values_t;
-
- typedef std::map < S32, magmin_values_t> magmin_filter_t;
-
GLhandleARB mProgramObject;
#if LL_RELEASE_WITH_DEBUG_INFO
struct attr_name
@@ -188,12 +183,11 @@ public:
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
#endif
U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
- uniforms_index_t mUniform;
- uniforms_index_t mTexture;
-
+ std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
+ std::vector<GLint> mTexture;
S32 mTotalUniformSize;
S32 mActiveTextureChannels;
S32 mShaderLevel;
@@ -217,32 +211,13 @@ public:
static U32 sTotalDrawCalls;
bool mTextureStateFetched;
- magmin_filter_t mTextureMagMinFilter;
+ std::vector<U32> mTextureMagFilter;
+ std::vector<U32> mTextureMinFilter;
GLhandleARB mExtraLinkObject = 0;
private:
void unloadInternal();
-
- inline GLint getLocationForIndex(S32 index)
- {
- if (!mProgramObject)
- return -1;
- uniforms_index_t::iterator it = mUniform.find(index);
- if (it == mUniform.end())
- return -1;
- return (*it).second;
- }
-
- inline GLint getTexChannelForIndex(S32 index)
- {
- if (!mProgramObject)
- return -1;
- uniforms_index_t::iterator it = mTexture.find(index);
- if (it == mTexture.end())
- return -1;
- return (*it).second;
- }
};
//UI shader (declared here so llui_libtest will link properly)