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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:16:48 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:16:48 +0200
commit5a829048827a1b496401db5b715554694436fd9a (patch)
treedf540d2b9e3f08aede0138354281357f8b0dd7d2 /indra/llrender/llglslshader.h
parent9659527ffd2226293993d81ecca72982a56756cf (diff)
parent77395eddc911e0801e50fd693f7bbaee8046aa95 (diff)
Merge branch 'main' into DRTVWR-599-maint-Z
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index b8071248e2..43d095f73a 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;