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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-11 08:37:03 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-11 08:37:43 +0300 |
commit | 534605eb228c8b9ab9df0137394f3f55b7f7b022 (patch) | |
tree | caed3347d6780d73ac2b66296552fedc0a9f7938 /indra/llrender/llglslshader.h | |
parent | d1cf13f31e75807500aff0cf49812a76aff2bd74 (diff) | |
parent | a73773bc1abdac6bc3beea36fd4ba58eba686e13 (diff) |
Merge branch 'main' (featurette) into inventory_favorites
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index df568bfea5..d7741c51bb 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -49,13 +49,14 @@ public: bool hasShadows = false; bool hasAmbientOcclusion = false; bool hasSrgb = false; - bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl bool isDeferred = false; bool hasScreenSpaceReflections = false; bool disableTextureIndex = false; bool hasAlphaMask = false; bool hasReflectionProbes = false; bool attachNothing = false; + bool hasHeroProbes = false; + bool isPBRTerrain = false; }; // ============= Structure for caching shader uniforms =============== |