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author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-06-09 14:06:04 -0400 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-06-09 14:06:04 -0400 |
commit | 3c539c498a328696c9aa3cd8f00519d9ad0a40e8 (patch) | |
tree | 49ec2d995791cf43842fbe0764f5e5fe124a95d8 /indra/llrender/llglslshader.h | |
parent | ffe8417a0410a554e22210c83feadeea76d0ab8a (diff) | |
parent | d5041f5fb0850f71474f0b6a37e15ef322c509a7 (diff) |
reconciled .hgtags
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c11bd50716..d46ddbbe18 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,6 +42,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -103,7 +104,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); |