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authorLeyla Farazha <leyla@lindenlab.com>2011-06-07 17:16:49 -0700
committerLeyla Farazha <leyla@lindenlab.com>2011-06-07 17:16:49 -0700
commit1361eeae4e4538c175a32d48246897c4659cc26c (patch)
tree19687f65cc1c51b3247d0d1cd665b19c1a41a1e4 /indra/llrender/llglslshader.h
parentbff172b374fa12e646d427e09f2ffac4289ab654 (diff)
parentcf31723a1a258e0452dd26d9f5eb5fcdac290e05 (diff)
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);