diff options
author | Leyla Farazha <leyla@lindenlab.com> | 2011-06-07 17:16:49 -0700 |
---|---|---|
committer | Leyla Farazha <leyla@lindenlab.com> | 2011-06-07 17:16:49 -0700 |
commit | 1361eeae4e4538c175a32d48246897c4659cc26c (patch) | |
tree | 19687f65cc1c51b3247d0d1cd665b19c1a41a1e4 /indra/llrender/llglslshader.h | |
parent | bff172b374fa12e646d427e09f2ffac4289ab654 (diff) | |
parent | cf31723a1a258e0452dd26d9f5eb5fcdac290e05 (diff) |
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c11bd50716..d46ddbbe18 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,6 +42,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -103,7 +104,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); |