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| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-05 12:17:58 +0100 |
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-05 12:17:58 +0100 |
| commit | e2b51b8884d1003a3312276611b8a8c34123bc36 (patch) | |
| tree | 2a62d60e216e172685670230e544103444e28c4c /indra/llrender/llglslshader.h | |
| parent | e2e329b2e22dbab52d12ff309fb78533cb52c8e9 (diff) | |
| parent | 7bb6532e93b7536a9a11cf19db10ba0cda1d99c3 (diff) | |
merge from viewer-public
Diffstat (limited to 'indra/llrender/llglslshader.h')
| -rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 166d4af04c..dc493ba162 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -48,6 +48,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -109,7 +110,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); |
