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authorDave Parks <davep@lindenlab.com>2022-05-04 16:07:50 +0000
committerDave Parks <davep@lindenlab.com>2022-05-04 16:07:50 +0000
commit93260cfeff2382dd1ffeecaef208d37bf21c2a01 (patch)
treea51461dd9f27c27931e2feb288920f7feff71480 /indra/llrender/llglslshader.h
parent82311e4b44a863078fb1f47d56e9543abaae210c (diff)
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 85e83dbcb9..7d6b341d3d 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -207,7 +207,7 @@ public:
GLint getUniformLocation(U32 index);
GLint getAttribLocation(U32 attrib);
- GLint mapUniformTextureChannel(GLint location, GLenum type);
+ GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size);
void clearPermutations();
void addPermutation(std::string name, std::string value);