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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-01-24 14:37:33 -0800 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-01-24 14:37:33 -0800 |
commit | 373b06398c274eee476e4aa9c35b9c6327f9d45f (patch) | |
tree | 4a324b36ab896d9507374e71e15f9ec064b41add /indra/llrender/llglslshader.h | |
parent | bd9c0a2e658e183bb8a321cdce546f10b6d76afe (diff) | |
parent | c22aefafb3d05be37965361913c02568fa10adf6 (diff) |
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 71b9b0f4fb..e8529ebadc 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; @@ -58,6 +57,7 @@ public: bool hasReflectionProbes = false; bool attachNothing = false; bool hasHeroProbes = false; + bool isPBRTerrain = false; }; // ============= Structure for caching shader uniforms =============== |