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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2024-01-24 14:37:33 -0800
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2024-01-24 14:37:33 -0800
commit373b06398c274eee476e4aa9c35b9c6327f9d45f (patch)
tree4a324b36ab896d9507374e71e15f9ec064b41add /indra/llrender/llglslshader.h
parentbd9c0a2e658e183bb8a321cdce546f10b6d76afe (diff)
parentc22aefafb3d05be37965361913c02568fa10adf6 (diff)
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 71b9b0f4fb..e8529ebadc 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;
@@ -58,6 +57,7 @@ public:
bool hasReflectionProbes = false;
bool attachNothing = false;
bool hasHeroProbes = false;
+ bool isPBRTerrain = false;
};
// ============= Structure for caching shader uniforms ===============