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authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-02-19 14:06:26 +0200
committerGitHub <noreply@github.com>2025-02-19 14:06:26 +0200
commit8c1f00eebc6863c39d0143aeb7e37c68459d454f (patch)
treeb3c32a7800e8424d20145d198d548cac550b7956 /indra/llrender/llglslshader.h
parentfd0227c52c1e45fc3ae7abd90a14d7077b1cfdd1 (diff)
parent8114850e947f2a76e54912524722c48f22851228 (diff)
Merge Forever Fps into 2025.03
Merge Forever Fps into 2025.03
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 58c456f134..873ab0cff5 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -59,6 +59,7 @@ public:
bool attachNothing = false;
bool hasHeroProbes = false;
bool isPBRTerrain = false;
+ bool hasTonemap = false;
};
// ============= Structure for caching shader uniforms ===============