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author | Oz Linden <oz@lindenlab.com> | 2011-05-23 11:38:33 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-05-23 11:38:33 -0400 |
commit | 551d17f819ea3dbcdc61cb41a458ab6d893d28cf (patch) | |
tree | 130c90ed3b0f6a4245af843cf9170130d549dc4f /indra/llrender/llglslshader.h | |
parent | 99fe1004a6cb4406bcac790420a5be6269e02723 (diff) | |
parent | e5752934be74a84e6ec0ff8cb96974bd1e9060ec (diff) |
merge latest changes (post-2.7.0) from viewer-development
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c11bd50716..d46ddbbe18 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,6 +42,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -103,7 +104,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); |