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authorOz Linden <oz@lindenlab.com>2011-05-23 11:38:33 -0400
committerOz Linden <oz@lindenlab.com>2011-05-23 11:38:33 -0400
commit551d17f819ea3dbcdc61cb41a458ab6d893d28cf (patch)
tree130c90ed3b0f6a4245af843cf9170130d549dc4f /indra/llrender/llglslshader.h
parent99fe1004a6cb4406bcac790420a5be6269e02723 (diff)
parente5752934be74a84e6ec0ff8cb96974bd1e9060ec (diff)
merge latest changes (post-2.7.0) from viewer-development
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);