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author | Don Kjer <don@lindenlab.com> | 2011-05-17 21:01:36 +0000 |
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committer | Don Kjer <don@lindenlab.com> | 2011-05-17 21:01:36 +0000 |
commit | 0a86e39d90e06f0a690b1ff5caf2dee5fe347f8f (patch) | |
tree | c0e4f0df907c3f876dafdab3caa83e9356434fa9 /indra/llrender/llglslshader.h | |
parent | ae8ed3fc2d4a7dda92ad8fdb34bc559478eb9177 (diff) | |
parent | 79459bc9ba8cefa67091e65dd676f50c9ddc612d (diff) |
Merge with viewer-development (mesh)
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c11bd50716..d46ddbbe18 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,6 +42,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -103,7 +104,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); |