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authorDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
committerDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
commitece32418e7c1828a65c88e526a5afcb635c5453a (patch)
tree3c1cb5315a354371b75d98d79f97a98d078815c4 /indra/llrender/llglslshader.h
parent522a28d12721e1cc2e7f726882baa79be97d55fa (diff)
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 392688bba3..51be56b295 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -45,6 +45,7 @@ public:
bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
+ S32 mIndexedTextureChannels;
bool disableTextureIndex;
// char numLights;