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author | Dave Parks <davep@lindenlab.com> | 2011-05-31 14:35:59 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-05-31 14:35:59 -0500 |
commit | ece32418e7c1828a65c88e526a5afcb635c5453a (patch) | |
tree | 3c1cb5315a354371b75d98d79f97a98d078815c4 /indra/llrender/llglslshader.h | |
parent | 522a28d12721e1cc2e7f726882baa79be97d55fa (diff) |
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 392688bba3..51be56b295 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -45,6 +45,7 @@ public: bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; + S32 mIndexedTextureChannels; bool disableTextureIndex; // char numLights; |