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authorGraham Madarasz (Graham) <graham@lindenlab.com>2013-02-28 09:33:41 -0800
committerGraham Madarasz (Graham) <graham@lindenlab.com>2013-02-28 09:33:41 -0800
commitdf08808640031bd27a11177ea49a08f797d2d570 (patch)
tree7a9839786ec0a09ccdb8421ced92b14a5ad62d8e /indra/llrender/llglslshader.h
parent2c9636a9e5cb016d05741f214ac117dcae1ea317 (diff)
Improve perf of GLSL uniform lookups by name
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h37
1 files changed, 17 insertions, 20 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 5c68cb46eb..bac9af6959 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -75,16 +75,16 @@ public:
static bool sNoFixedFunction;
void unload();
- BOOL createShader(std::vector<std::string> * attributes,
- std::vector<std::string> * uniforms,
+ BOOL createShader(std::vector<LLStaticHashedString> * attributes,
+ std::vector<LLStaticHashedString> * uniforms,
U32 varying_count = 0,
const char** varyings = NULL);
BOOL attachObject(std::string object);
void attachObject(GLhandleARB object);
void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
- BOOL mapAttributes(const std::vector<std::string> * attributes);
- BOOL mapUniforms(const std::vector<std::string> * uniforms);
- void mapUniform(GLint index, const std::vector<std::string> * uniforms);
+ BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
+ BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
+ void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
void uniform1i(U32 index, GLint i);
void uniform1f(U32 index, GLfloat v);
void uniform2f(U32 index, GLfloat x, GLfloat y);
@@ -95,29 +95,26 @@ public:
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
- void uniform1i(const std::string& uniform, GLint i);
- void uniform1f(const std::string& uniform, GLfloat v);
- void uniform2f(const std::string& uniform, GLfloat x, GLfloat y);
- void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z);
- void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform1iv(const std::string& uniform, U32 count, const GLint* i);
- void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v);
- void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v);
- void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v);
- void uniform4fv(const std::string& uniform, U32 count, const GLfloat* v);
void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix2fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniform1i(const LLStaticHashedString& uniform, GLint i);
+ void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
+ void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
+ void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
+ void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
void setMinimumAlpha(F32 minimum);
void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(U32 index, GLfloat* v);
- GLint getUniformLocation(const std::string& uniform);
+ //GLint getUniformLocation(const std::string& uniform);
+ GLint getUniformLocation(const LLStaticHashedString& uniform);
GLint getUniformLocation(U32 index);
GLint getAttribLocation(U32 attrib);
@@ -143,7 +140,7 @@ public:
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
- std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location
+ LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
std::vector<GLint> mTexture;
S32 mActiveTextureChannels;