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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-06-27 20:01:52 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-06-27 20:01:52 -0700 |
commit | d8dd4d9c0cd4554704cbe15b5502f4d87a4674ad (patch) | |
tree | a359cdd5b39994cf04a4370718bcaeb8a73a9613 /indra/llrender/llglslshader.h | |
parent | db485adbeb1c7a7d64fbddd124f7f4c73214ef99 (diff) |
Just about got hero reflection maps working.
DRTVWR-583
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..71b9b0f4fb 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -57,6 +57,7 @@ public: bool hasAlphaMask = false; bool hasReflectionProbes = false; bool attachNothing = false; + bool hasHeroProbes = false; }; // ============= Structure for caching shader uniforms =============== |