diff options
author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-12-01 19:57:38 +0200 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-12-01 19:57:38 +0200 |
commit | cbdf791fb1634c3c42c1e24da4b99dfdc3251f26 (patch) | |
tree | 67e2c49f5f91bda5dc2b182fcb9b5e0ebff33c7d /indra/llrender/llglslshader.h | |
parent | f388e31ae4f644e2df07a5555687ea695b5784a2 (diff) |
MAINT-1109 Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
Te reason of memory leak - unloaded shaders.
Fixed.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rwxr-xr-x | indra/llrender/llglslshader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 5abddf274b..0746e8760a 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -198,7 +198,9 @@ public: bool mTextureStateFetched; std::vector<U32> mTextureMagFilter; std::vector<U32> mTextureMinFilter; - + +private: + void unloadInternal(); }; //UI shader (declared here so llui_libtest will link properly) |